08-15-2013, 04:37 PM | #11 | |||||||||||
Join Date: Mar 2010
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Re: My Spec Ops template
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So pick a model and stick with it, but note that even for SF the commissioned and warrant officers are NOT interchangeable - the Captain is in charge of BOTH teams. In your case, that would mean that an NCO would just have the PC team, while an officer would ALSO have some other team(s) somewhere else. *: SEALs and SF always plan skills so that they can be split, so each sub-team always has a full skillset. This means (for example) that an ODA has 2 medics, 2 engineering sergeants, etc. Quote:
Then tell the players - each of you needs to pick one from each of lists 1 and 2, and should probably have everything on list 3 somehow spread between you. Mix em as you choose otherwise - SEALs have guys who are sniper medics, or machinegunning intel specialists. Quote:
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Note that Knife could possibly be at default - the goal in special ops knife-fighting is attack from surprise and grapple first, not to go toe to toe with a similarly armed assailant. Quote:
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I was mostly just questioning your math, though. In EVERY branch of special operations (and in the regular military as well!) military communications specialists learn repair as well as operation. I have an old friend who is SF, and he said if his Comms Sergeant was on Gilligan's Island with just two coconuts and some string, he would have satellite contact within the hour. I don't think he came up with that, he isn't that witty a guy, but it illustrates the point. Quote:
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To Be Continued... |
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08-15-2013, 04:38 PM | #12 | |
Join Date: Mar 2010
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Re: My Spec Ops template
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Bear in mind that intercompatibility is a big deal for special ops. Two different pistol calibers (much less 3!) means that you cannot borrow clips from your buddy, something that happens A LOT. It is pretty rare for teams to have more than one caliber in any particle weapon type (pistol, carbine, rifle, shotgun, grenade). |
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08-15-2013, 04:43 PM | #13 | |
Join Date: Mar 2010
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Re: My Spec Ops template
They are things that are hard and (in the latter case) unethical to observe in a training environment. Besides which, special ops is based around tactics that require neither - ambush, shoot them before they know you are there and/or with superior tactics and skill, and then get out of Dodge.
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08-15-2013, 06:37 PM | #14 |
Join Date: May 2010
Location: LP City, Maryland
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Re: My Spec Ops template
Well all that makes sense. I'll start making my edits shortly, dropping stuff and adding others. Are you military by chance?
Regarding "ratings" and "roles", if I am reading you correctly I should be cutting the Electronics and IT guys out, maybe adding in a "hacker" one (movie style SF ops), then using the chart in order to make sure all essential roles are filled? And you quite surprised me about SEALs coming from non-combat backgrounds! Growing up, SEAL was a by-word for "popup out of the punch bowl and kill you dead". My goal is to make it more like Green Berets - combat spec ops types. Maybe verging more towards a bit of heroic realism so it plays well with action. Like a lot of "PC" groups, they're going to be nebulously "soldiers" (like NCIS main characters nebulously being "law guys") and will do missions from recon to kicking down the door and killing every mook in the room (keeps it interesting for the game). That's what I'm trying to simulate with all those packages. So your changes above would make them more accurately like combat-unit originating SF guys? As for swords on the modern battlefield, totally feel you there. The machete, perhaps, because I'd imagine you'd have to hump one anyways. Judo and Brawling were taken right from MCMAP. Originally their military HTH was just MCMAP template with shortsword added. Officers would have shortsword (if it was part of the style in full and not just optional), but what I was referencing with smallsword was that many of them would probably partake in training in OCS/College because of it's association with the Magocrats/ruling class. Because you are part of the Army, you are of objectively better social standing than a civilian, even better if an officer, and anything that lets you emulate the ruling class a bit more is something handy. Thanks again! M. |
08-15-2013, 07:06 PM | #15 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: My Spec Ops template
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08-15-2013, 07:09 PM | #16 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: My Spec Ops template
As for Combat Reflexes, it makes sense to me that any special ops guys who train a lot of Close-Quarters-Combat has it, given that GURPS does nothing to imply that it is a difficult trait to acquire. Indeed it is deliberately discounted in cost relative to how useful it is, and is explicitly learnable, and has been so ever since (at least) 3rd Edition.
So, maybe not regular SEALs and Special Forces, but certainly in DEVGRU and Delta Force everyone should have it, due to the kinds of training they do. |
08-15-2013, 07:19 PM | #17 |
Join Date: Mar 2010
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Re: My Spec Ops template
Yes and no. SF and SEALs have some freedom, but largely operate within a weapon set that is already caliber-limited in the way I described. You really have to go to Delta and DEVGRU to get the kind of flexibility you described, and even then it is only under very specific circumstances where they can exercise it.
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08-15-2013, 07:22 PM | #18 |
Join Date: Mar 2010
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Re: My Spec Ops template
With those units I agree, but not because of the training - for DEVGRU and (I am pretty sure) Delta, they are recruiting from combat-experienced individuals, which means that their Combat Reflexes and HPT are known to the assessors.
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08-15-2013, 07:37 PM | #19 | |||
Join Date: Mar 2010
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Re: My Spec Ops template
No, although there are some on here who were or perhaps even still are. I come from a military family and work with the military professionally, which has given me a chance to observe some things quite well. Nothing I discuss on here is particularly hard to find, however.
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*: It should be noted that you can come from any field in the Navy, but hospital corpsmen are automatically trained as medics in the SEALs. **: Until very recently, SEALs retained their old rating titles even if they never actually served in that capacity, so you could have a Torpedoman 1st Class (SEAL) who has been promoted 4 times since the last time he touched a torpedo! Quote:
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08-15-2013, 11:58 PM | #20 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: My Spec Ops template
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