03-17-2019, 07:58 AM | #21 |
Join Date: Feb 2016
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Re: Super Strength Alternative?
One possible solution would be to charge the standard price for ST but to change the Extra Effort rules concerning ST. During Extra Effort, characters would ignore the impact of low HP/low FP on ST, would modify the level of ST (which woukd modify damage and basic lift) rather than the products of ST with Extra Effort, and would gain a +1/-1 on their Extra Effort roll for every level of ST above/below 10. So, a ST 20 and Will 12 character using Extra Effort to temporarily increase their ST could receive a +1 ST per -1 to Will, and would have a 75% chance of increasing their ST to 30 with Extra Effort.
In the case of Lifting Skill, Lifting Skill would increase Lifting ST (and HT to avoid lifting injuries) by one per 4 CP spent, which would modify Extra Effort. So if the previous character possessed HT 12 and Lifting-20, they would have an effective Lifting ST of 28. During Extra Effort, they could increase their Lifting ST by up to 80%, to Lifting ST 50, and still have a 75% chance of success. The character could lift 4,000 lbs off the ground with Extra Effort. By comparison, Paul Anderson backlifted over 6,000 lbs, so this would represent the maximum capabilities of people like him. |
03-17-2019, 12:53 PM | #22 | ||
Join Date: Sep 2004
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Re: Super Strength Alternative?
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As for reworking damage and DR, I've found you only need to do so on equipment. Advantages balance fairly well as is. You do need to keep in mind that everything is logarithmic and adjust stacking and cover accordingly, but I can generally explain that to even new players with a crib sheet of 5 examples that I keep handy. |
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