06-26-2014, 12:24 AM | #31 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: create object/duplicate on firearms
It's more than just a box, though -- it feeds them out with a spring and interfaces with certain guns. It's an Object in a way that a crate of grasshoppers or bag of emeralds isn't.
Would you disallow a Duplicated pen from leaving an ink trail? A Duplicated scuba tank from dispensing air?
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
06-26-2014, 07:00 AM | #32 | ||
Join Date: Dec 2010
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Re: create object/duplicate on firearms
Quote:
"When I picture a gun I picture bullets in it. Here are some reasons why. Oh, and an anecdotal reason." In short, Genesis was right about my reason for saying it. Quote:
As for separating objects, I think the object needs to say in contact with a living thing, or with another component of the summoned object. So a pen could write a line without the trailing end disappearing, but once you lifted the pen from the paper the whole line would disappear. The main question of the thread was supposed to be about how quickly that object disappears. It is quick to be sure, but is there enough time for a bullet to reach a nearby target? I stated that I decided, for the purposes of my campaign, that it could. I don't consider it game breaking because of the time it would take to use, and that you could do more damage with most other spells for similar cost. Were I running a higher TL campaign I would probably change that ruling. I wasn't even asking to be corrected, because I knew I was most likely stretching the rules. I was simply curious if anyone knew of actual errata that stated it more clearly, or had anything interesting to say. I don't consider a simple post of "you're wrong" (after I already said that I probably was) to be "interesting" unless it provides further evidence than what I already said in the opening post. Last edited by Pluribus; 06-26-2014 at 12:21 PM. |
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06-26-2014, 07:49 AM | #33 | |
Join Date: Jun 2006
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Re: create object/duplicate on firearms
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-- MA Lloyd |
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06-26-2014, 03:56 PM | #34 |
Join Date: Sep 2011
Location: WA
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Re: create object/duplicate on firearms
Didn't read all pages, so sorry if this has been said already, but load a gun with everything but the projectile (i.e. powder, patch), then duplicate that and just load a projectile into each copy. The real projectile won't disappear.
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06-26-2014, 04:13 PM | #35 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: create object/duplicate on firearms
Or you could use Cornucopia and have it last a minute.
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06-26-2014, 06:08 PM | #36 | |
Join Date: Dec 2010
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Re: create object/duplicate on firearms
Quote:
Ooo, or maybe we could take a page from that gunhands power and create the gun around the bullet, so it's already in place. If someone does know more about this I would be interested to hear. |
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06-26-2014, 07:17 PM | #37 |
Join Date: Aug 2004
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Re: create object/duplicate on firearms
I'd disallow both of those following the same line of thought that would lead to Duplicated bullets being of little use. They all should vanish once they exit the created container.
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06-26-2014, 08:02 PM | #38 | |
Join Date: May 2007
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Re: create object/duplicate on firearms
Quote:
If you want to drag real-world physics into it, photons, being quantum physics objects, are produced and can travel normally, but any macroscopic objects cannot. And yes, this means that I could accept a Duplicated laser pistol still working normally! (If you're mixing magic and ultra-tech, you'd better be prepared for Ultimate Munchkinism.) A couple quick notes: a magazine or clip *is* simply a container. Just because many have springs for retention or feeding is irrelevant, as many older models are just boxes. (For example, Dr. Gatling's later designs used gravity-feed, and thus the ammo literally just fell out of the magazines and into the guns.) Loading black powder weapons is an involved process, see https://www.youtube.com/watch?v=6ELnCF37Kug that video for a quick rundown for a modern weapon; older models are very similar in the broad strokes. |
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06-26-2014, 08:40 PM | #39 | |
Join Date: Aug 2007
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Re: create object/duplicate on firearms
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In 4e you could accomplish it with Path/Book magic, Unlimited Ammo Ritual p.148 of Thaumatology. To make it permanent you'd use the Fetish rules. There were a couple of items in earlier volumes of Magic Items that used Cornucopia or at least appeared to.
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Fred Brackin |
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06-26-2014, 09:15 PM | #40 |
Join Date: May 2007
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Re: create object/duplicate on firearms
Sadly, I lack Thaumatology. Too long a book for me to want in PDF, and far too expensive on the secondary market.
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create object, duplicate, firearms, guns, magic |
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