06-12-2012, 05:52 AM | #141 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Why Sniper Rifles are so crappy in HT?
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06-12-2012, 06:55 AM | #142 | |
Join Date: Nov 2009
Location: Oregon
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Re: Why Sniper Rifles are so crappy in HT?
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Urg... and now that I'm well-rested, I realize that I botched the math in my last post. The modifier for each extra second of flight time is +1d-5, or +1 to -4. I listed it as -1d-1, or -0 to -5. So that 1.5-mile sniper shot would have up to 14 effective skill on an average roll, or 82% chance of hitting with both shots; even assuming that both those time-of-flight rolls were worse than average, he could still have better than 50%, which is not too shabby. Serves me right for not consulting the book, I suppose. |
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06-12-2012, 06:57 AM | #143 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Why Sniper Rifles are so crappy in HT?
Quote:
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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12-12-2012, 11:26 AM | #144 |
Join Date: Jul 2012
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Re: Why Sniper Rifles are so crappy in HT?
Trying to make a sniper rifle for TL5, can I run some maths past people and see if I'm getting the rules right? Not super-familiar with guns rules in GURPS.
Sharps 1874 rifle base acc 4 Very fine, +2 acc +1 malf Weapon bond +1 skill Handmade match grade ammo +2 acc Final accuracy is 9 Is that legit? |
12-12-2012, 11:33 AM | #145 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Why Sniper Rifles are so crappy in HT?
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The only thing in your post that's not quite right by the RAW is that final Acc is properly 8, not 9. The Weapon Bond Perk grants a bonus to skill, not Acc, which is important in situations where you don't have time to Aim. In that case, you'd still get the skill bonus, but the Acc would be irrelevant. *Even then, it's certainly not that unrealistic for the Sharps to perform as well as modern sniper rifles at most combat ranges (though at such ranges, the difference in precision between accurised target rifles and mass-produced service ones usually aren't relevant anyway, contrary to GURPS rules). What might be unrealistic is using it to snipe at truly extreme range, given the somewhat pronounced parabolic trajectory and the much longer travel time compared to a speedier, more flat-shooting round. But worrying about specific rounds and gun models for situational modifiers is beyond even the level of detail found in GURPS Tactical Shooting.
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comparison, firearms, high-tech, rifle, sniper, versus |
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