08-22-2010, 03:12 AM | #11 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Auras of Power question
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As for the net discount, consider you're paying 80% (Aura) -30% (Melee Attack) -35% (Reduced Duration, x1/60) and +5% (Does not need to roll if the target remains inside the aura) for a total of +20%. It's not really the +5% that makes everyone in the area constantly affected, it's Aura. |
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08-22-2010, 10:50 AM | #12 | |
Join Date: Aug 2004
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Re: Auras of Power question
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08-22-2010, 11:09 AM | #13 | |
Join Date: Sep 2004
Location: Canada
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Re: Auras of Power question
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Or to put it another way - without the RedDur, your allies can go on short scouting missions, hold the other end of the room/hallway etc. With RedDur, they still HAVE to stick right to your character. The +5% isn't paying for the fact that if they stick right to your character they keep getting the duration refreshed, the huge upfront enhancement of Aura and Area Effect is. EDIT: Without RedDur, you could buff a LARGE unit with your Area 1 Aura by moving through the formation every couple of minutes (assuming you've got a decent bonus). Without it, you're really limited to a small party.
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08-22-2010, 12:31 PM | #14 |
Join Date: Aug 2004
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Re: Auras of Power question
Hmm... there are issues that I am trying to point out that seem to be overlooked, but continuing here may not be a good idea, since the OQ has been answered. If I can come up with a different way to express my concerns, I will post them in a new thread.
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08-22-2010, 01:11 PM | #15 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Auras of Power question
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I'm open to suggestions on why this is cheaper than it should, but personally, I don't see it. |
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08-22-2010, 04:22 PM | #16 |
Join Date: Jul 2009
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Re: Auras of Power question
Honestly, even the +5% is probably excessive (for a very generous definition of excess, anyway :P ) if it results in the cost increasing by more than a point - this trick is roughly worth a perk, no more, akin to No Nuisance Rolls (same philosophy, really).
The true munchkin player will go 'can I drop the 5% and just roll all the time?' because power-wise it works out basically the same, and then he can spend the few points he's saved on something else to make his character more powerful. |
08-22-2010, 05:45 PM | #17 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Auras of Power question
Before everyone nitpicks Toni to death, I'd like to point out that this value was determined in a long, three-way discussion between him, Kromm, and myself.
The short version: Aura + Area Effect means that the ability keeps firing off every second. That means that every person in the area has to make a HT roll every second until affected. Assuming HT 10, the math works out to an average of "a second or two on, then a second off" in the long run. So what Toni wanted to do was to effectively remove that "then a second off", approximately doubling the amount of net time that the subjects were affected. As that was similar to doubling the duration, it was ruled that the net value should be equal to that of Reduced Duration 1/30 (instead of 1/60), a +5% difference. Just so y'all know what the thought process was. (And that it was actually a pretty darned involved one!)
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