06-22-2013, 07:03 PM | #11 |
Join Date: Jun 2013
|
Re: Star Wars: Weapon and Armor Special Materials
Actually, now that I've taken a look at the document, I think Beskar may indeed be overpowered. Using the Durasteel values, beskar armor is going to give DR 135, fully hardened against blasters. This means a blaster needs a minimum damage of 23d to have a chance of doing any damage (maximum damage for 23d is 138) outside of a critical hit. I'm all for beskar rendering a person nearly-immune to small-arms fire, but when you get to the point of shrugging off stationary cannon, you may have gone a bit too far.
|
06-22-2013, 07:33 PM | #12 | |
Join Date: Jun 2006
Location: On the road again...
|
Re: Star Wars: Weapon and Armor Special Materials
Quote:
Would you say, then, that 3 or 4 levels of Hardened would be better?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
06-22-2013, 07:34 PM | #13 | |
Join Date: Nov 2009
Location: Oregon
|
Re: Star Wars: Weapon and Armor Special Materials
Quote:
|
|
06-22-2013, 07:55 PM | #14 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Star Wars: Weapon and Armor Special Materials
It also occurs to me that you might get some mileage out of David Pulver's Blaster and Laser Design from #3/37 Pyramid: Tech and Toys II. I've used it to great effect in my own campaigns.
:-)
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
06-22-2013, 08:03 PM | #15 |
Join Date: Jun 2013
|
Re: Star Wars: Weapon and Armor Special Materials
An effective DR of 60 is what I'd be tempted to go with - that will make them nearly proof against any lightsaber, as well as any blaster up to 10d. DR 60 means the lightsaber would be cutting the DR down by a little more than half, so 4 levels of hardened would work there - although that won't fix the blaster problem. 3 levels will let the lightsaber drop DR down to 45, giving a Jedi a small chance to penetrate for up to 3 damage. Blasters will be dropping DR down to 75 or so, meaning you need 13d to have a chance at penetrating. That still seems high, but if we drop it any lower Jedi's will have a 50% shot at penetrating it, which is entirely too high.
So, yeah, I'd go with 3 levels here. Skilled Jedi can use things like Power Blow, Chinks in Armor, and so forth to have a decent chance at penetration against a fully-armored Mandalorian. If this seems like it weakens beskar against Jedi's too much, you could allow it to have additional hardening against lightsabers only. |
06-23-2013, 05:21 PM | #16 | |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: Star Wars: Weapon and Armor Special Materials
Quote:
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
|
Tags |
armor mods, star wars, weapon mods |
|
|