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01-10-2014, 02:48 PM | #1 |
Join Date: Sep 2007
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Medieval re-enactment as martial arts styles
I'm working on a campaign where the players are historical reenactors going to various events and doing reenactors things (the campaign will be a bit tung in cheek). For the campaign I was thinking about starting up various forms of medieval re-enactment combat as martial arts styles and thought I should ask the forum hivemind for suggestions. I figure that historical fencing (or HEMA, or WMA, or whatever) could be easily represented by the actual historical styles but I am wondering how to go about representing SCA combat, Battle of the Nations fighting and metal weapons combat as martial arts styles. Any thoughts?
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01-10-2014, 04:34 PM | #3 |
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Join Date: Oct 2007
Location: Indianapolis, IN
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Re: Medieval re-enactment as martial arts styles
Dangerious - you need to remember they all have rules.
Anthony - What are you calling 'maneuvers'?
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Joseph Paul |
01-10-2014, 04:37 PM | #4 |
Join Date: Sep 2007
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Re: Medieval re-enactment as martial arts styles
Would you kindly elaborate? I'm not sure I follow you.
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01-10-2014, 04:54 PM | #5 | |
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Join Date: Oct 2007
Location: Indianapolis, IN
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Re: Medieval re-enactment as martial arts styles
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Everyone of the re-enactment organizations have rules to check the possibility of actually killing some one. Some armor the person. All of them rebate the weapons. I don't know of any that are playing with sharps in front of an audience. Some restrict the target zones. Some restrict the power. Almost none of them allow you to throw an opponent to the ground in such a way that injury is highly likely. It is Art or Sport with sometimes intricate details. Switching between rules sets can be a problem - get hopped up and allow reflex to take over and you have got a ****** off opponent at the least and a hospital run at the (hopefully) worst.
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Joseph Paul |
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01-10-2014, 05:39 PM | #6 |
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Join Date: Oct 2007
Location: Indianapolis, IN
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Re: Medieval re-enactment as martial arts styles
Techniques and Perks like Shield Wall, Grip Mastery, Form Mastery, Counterattack, Feints, Hook, Low Fighting, Reverse Grip, Dual Weapon Attack, Cross Parry, Bind Weapon, Combinations, Reach Mastery? Seen all of those. Do most of them as do most of the people I have fought in the last 15 years. At least one group has ~8--10,000 people involved in the martial aspects and has dozens of tourneys every weekend across the US every year. The critical mass is there, there is a wide range of skill with a good corp of highly skilled people and some of those are going on to explore other methods in the WMA and BotN movements.
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Joseph Paul Last edited by Joseph Paul; 01-10-2014 at 05:44 PM. |
01-12-2014, 06:13 AM | #7 | |
Join Date: Dec 2012
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Re: Medieval re-enactment as martial arts styles
Didn't see it mentioned earlier, so I feel I should point out that RevPK has a houserule that can apply, here, GM-permitting.
Houserule 14: Quote:
They would still lack training in specific manoeuvers, strikes, and techniques that would be against the rules - which is why any GM doing this should study the rules that re-enactor group uses, or the rules they used to use, as some groups have changed them a few times (e.g. the SCA changed the Fencing rules in ways that my instructor considered terrible, a few years ago), in order to work out what the style should look like. If anyone who is better than I am at writing up MA styles for GURPS should want to, this is a good place to post them. There may be some re-enactor groups who do Dueling Shields, so you could find my thread on them useful.
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01-12-2014, 09:58 AM | #8 | |
Join Date: Jun 2006
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Re: Medieval re-enactment as martial arts styles
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This seems fairly reasonable - you do learn the basic moves and a little of what's dangerous with an art form - it's the stuff the safety rules tell you not to do - but the practice you put in to safe moves is fairly useless in a real fight. Of course for full contact sport, I might suggest alternating your points between the Sport technique and the actual combat skill, and anybody with a serious hobby involving real exercise should consider spending some of the points to buy up DX or ST, so you'd still get a little better at hurting people.
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01-10-2014, 04:38 PM | #9 | |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Medieval re-enactment as martial arts styles
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01-10-2014, 04:42 PM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Medieval re-enactment as martial arts styles
Sorry, techniques. In any case, most of the time you're talking about 1-2 points max spent across a couple sport skills. Yes, there are people who spend years working on being better, but the vast majority don't, and there probably isn't a sufficient critical mass to create a high skill sustained sport culture.
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Tags |
hema, martial arts style, medieval martial arts, medieval re-enactment, re-enactor |
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