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Old 01-17-2019, 11:11 AM   #31
TheAmishStig
 
Join Date: Feb 2016
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Default Re: Additional Iron Mountain scenarios?

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Originally Posted by Cat View Post
Umm, each infantry squad starts with D1. +1 and +2 is the same as doubled and tripled, but just uses inconsistent language.
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Originally Posted by offsides View Post
I think he means +1 or +2 to the entire unit, so while you're correct for a single squad, a platoon would be either D4 or D5, not D6 or D9. IIRC, that's how Infantry trenches (or whatever they're called - I can't remember right now), that CE's can dig, work...
Josh is correct, it's once per unit, not once per squad...sorry for the ambiguity! It's a quirk of how infantry banding together works in the game; with an X defense bonus it's mathematically associative (can multiply then add, or add then multiply, and get the same result), but with a + one it's not.
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Old 01-17-2019, 11:55 AM   #32
Cat
 
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Default Re: Additional Iron Mountain scenarios?

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Originally Posted by offsides View Post
IIRC, that's how Infantry trenches (or whatever they're called - I can't remember right now), that CE's can dig, work...
Conceptually, that sort of makes sense for infantry bunched up in the limited space of hasty trenches. For defense in depth spread out across the expanse of a whole hex, I don't see infantry as being more prone to taking casualties just because they're in mountains though. Infantry defending in mountains tend to survive and hold the line really well. If that's where you want to go with it though, then perhaps a bit of description would help.

*edit*
Double-checking the current 6E(R) rules, entrenchments increase the multiplier for infantry.
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Last edited by Cat; 01-17-2019 at 12:32 PM.
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