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Old 08-22-2016, 11:36 PM   #21
ArtilleryMoped
 
Join Date: Aug 2016
Default Re: Superhero Character Idea Help

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Originally Posted by khorboth View Post
When getting the cinematic skills, don't forget Pressure Points. A lot of supers have the "tough skin" limiter for their DR, and Pressure Points will let you disable those even if you can't get through said DR. It also trumps most injury tolerance, high hit points, and lots of other defensive strategies.
That's actually a good point. For now, I'm kind of at the cusp of my points because my guy is also an inventor, who created all of his equipment he uses, which is eating up quite a few points. Maybe if I move some stuff around, but that's a stretch.
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Old 08-23-2016, 08:12 AM   #22
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Default Re: Superhero Character Idea Help

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Originally Posted by aesir23 View Post
Not especially, but you'll do more damage and you won't break your hand. Have you considered Imbuements?
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Originally Posted by ArtilleryMoped View Post
My DM is actually letting me get Armor Divisor if it requires me to use FP. I think. He's a tad out of it. haha.
This is essentially how Imbuements work: spend 1 FP, roll against skill, and you have the desired effect on that particular attack. Spending more FP at a skill penalty gives greater effects.

Using them on a regular basis will tire you out, however, and if you drop below 1/3 FP your Move and some other traits are affected (full effects are detailed in Campaigns), which is why I recommend getting an Energy Reserve, which is "Fatigue Point pool for 'non-physical' exertion".
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Last edited by Phantasm; 08-23-2016 at 08:21 AM.
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Old 08-23-2016, 08:52 AM   #23
Kalzazz
 
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Default Re: Superhero Character Idea Help

I don't recommend ER, I would suggest buying more FP, good HT, and breath control
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Old 08-23-2016, 09:52 AM   #24
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Default Re: Superhero Character Idea Help

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Originally Posted by Kalzazz View Post
I don't recommend ER, I would suggest buying more FP
I disagree. I once made a post about this, which while written with a spell-casting mage in mind could be useful for someone who uses a lot of imbuements.

One thing you don't want to do is get yourself so tired out from spending 2/3 of your FP on imbuement skills and super-strength - or in a mage's case, spells - that you halve your effective Move, Dodge, and ST! An ER pool separate from your FP pool prevents the physical exhaustion from hitting as soon or as hard; if you blow through your ER without touching your FP, you're not taking penalties. Also, if an enemy fires a Fatigue Attack at you, your ER won't be affected, meaning he can still use his ER even if fatigue attacks drop him to 0 FP (though to be honest I'd still run away if my FP dropped from a starting value of 12 down to 5 from attacks that targeted FP, even if I had a full ER).

Mind, the stuff you mentioned you'd get does make sense overall.
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"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 08-23-2016 at 09:58 AM.
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Old 08-23-2016, 10:06 AM   #25
Kalzazz
 
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Default Re: Superhero Character Idea Help

The big difference to my mind is I can use Breath Control to restore FP, I can't do that with ER

That more than makes up for the drawbacks of FP in my mind

Now, if I was making a straight up Imbueist, my favorite build is the 'Blood Ramjet' as I call it

Take good stock of HP.
Take perk for spending HP on Imbues and perk for spending on Extra Effort
Take Vampiric Strike
Go wild wild wild spending your HP on extra effort and Imbues while using your Vampiric Strike and hope for the best!

If you do take ER and Imbues though, take the Vampiric Strike to refill ER
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Old 08-23-2016, 01:35 PM   #26
ArtilleryMoped
 
Join Date: Aug 2016
Default Re: Superhero Character Idea Help

Problem is, I have to justify how I got my tactical suit, and abilities, so I had to spend some points on things like Gadgeteer and what not. I can post a Gyazo of my Character Sheet if that helps.
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Old 08-23-2016, 02:09 PM   #27
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Default Re: Superhero Character Idea Help

I'm new (obviously), are there rules for posting images?
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Old 08-23-2016, 02:14 PM   #28
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Default Re: Superhero Character Idea Help

My original idea was not the tactical suit, but the regular Reflex Suit or Reflex Bodysuit (Ultra-Tech, p. 172), with DR 12/6*. As for how, the usual explanation is that there is an agency in the world - SHIELD, AIM, Wayne Technologies, Stark Industries, Checkmate, a clothing spider, etc - that produces "better than Kevlar" for supers and law enforcement, so ask your GM about that.
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The GURPS Marvel Universe Reboot Project and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 08-23-2016, 02:21 PM   #29
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Default Re: Superhero Character Idea Help

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Originally Posted by ArtilleryMoped View Post
I'm new (obviously), are there rules for posting images?
No images attached but you can link to a website if you describe the link. Posting your charecter in the forum can get you some good feedback.
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Old 08-23-2016, 03:11 PM   #30
ArtilleryMoped
 
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Default Re: Superhero Character Idea Help

https://gyazo.com/cc9940586cccadbe93f1599d627f81fe

Also if that doesn't work i can post it on imgur.

Last edited by ArtilleryMoped; 08-23-2016 at 03:13 PM. Reason: Stuff
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