Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-10-2018, 10:06 PM   #16
JLV's Avatar
Join Date: Nov 2010
Location: Far northern California
Default Re: IQ rise and talents

Originally Posted by TippetsTX View Post
I was thinking about this too and for some reason, it bothers me. Is it right or realistic (and I know that is a loaded term) to have no limits whatsoever on the talents and spells that a character can aquire? Shouldn't it get more difficult to learn new things at a certain point? Why wouldn't costs go up eventually?
Personally, I think they SHOULD go up -- based on the IQ level of the talent you are seeking to learn, and I've said so repeatedly in these threads since Steve first promulgated the new rules.

But, in regard to your first sentence, roleplaying places (or at least should place) limits on what you can learn -- you should need to find someone to teach you those talents you want to learn. No one learns to fence on their own; someone has to show them the rudiments at least of the skill before they can actually learn it, and no one becomes a blacksmith on their own for the same reasons. You might learn to physically ride a horse on your own, but even there, having someone teach you the rest of the skills you need (to care for the horse) still requires someone else to help.
JLV is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 10:11 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.