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Old 06-18-2014, 11:40 PM   #21
Crakkerjakk
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Join Date: Sep 2005
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Default Re: Psychological Stress House Rules

Quote:
Originally Posted by Sindri View Post
It is interesting but I'm not sure whether an absolute prohibition is suitable outside of a horror game. Having a certain level of resistance be explainable as intrinsic resistance or side-effect free developed resistance but requiring further levels to come with disadvantages might work as a less extreme option.
Yeah. I'm going off of memory, but I do think in Nemesis it's only when you get to high levels of hardening that you start being obviously freakish. But as you say, it's definitely more of a horror mechanic than something that strictly realistic.
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brainstorm, derangement, mental fatigue, sanity, stress

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