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Old 05-24-2012, 11:21 PM   #1
Finalsora811
 
Join Date: Dec 2011
Default Hit Locations and wounding modifiers

I was looking at the Combat Maneuvers Cheat Sheet and I had a thought. Neck Vascular has one of the LOWEST wounding modifiers. How is that a thing? Shouldn't it be a pretty high wounding modifier? Or would you die from exsanguination (bleeding out) rather than the damage itself?
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Old 05-25-2012, 01:24 AM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Hit Locations and wounding modifiers

Quote:
Originally Posted by Finalsora811 View Post
I was looking at the Combat Maneuvers Cheat Sheet and I had a thought. Neck Vascular has one of the LOWEST wounding modifiers. How is that a thing? Shouldn't it be a pretty high wounding modifier? Or would you die from exsanguination (bleeding out) rather than the damage itself?
That's not actually true, unless you're only putting it in the company of impaling to the vitals and brain hits. It adds 0.5 to the wounding multipliers for the neck, which are as bad as torso for piercing or worse for cutting.
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Old 05-25-2012, 01:23 PM   #3
Maz
 
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Default Re: Hit Locations and wounding modifiers

You also have to take into account how much damage can be dealt to those locations.

Vitals, while a nice multiplier, can only be hit by thrust attack (normally). Whike a Neck-Artery can be hit by swing attacks.


A ST:11 man with a normal thrusting broadsword could thrust for 1d+1 imp or swing for 1d+2 cut.
Assuming a d6 roll of 4 and no DR, that would be 15 injury from a vitals hit or 15 from a neck-artery.

Ok Vitials are still better for several reason (mostly easier to hit). BUT Vitals are almost always armoured. both in a low and high-tech combat-situation. Neck is most often unarmoured or lightly armoured.
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