08-17-2014, 03:13 PM | #81 | |
Join Date: Feb 2012
Location: America
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Re: [RPM] Post your rituals here
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This is interesting, actually I was originally trying to create something like Missile Shield from GURPS Magic, except not as overpowered (5 FP to be immune to all ranged attacks for 1 minute plus maintenance...) using portals instead of just turning them away (which I suppose would be easier). I have to ask how multiple defenses in one turn work with this. According to the description it counts as a Dodge, so does it work at the -4 per attempt like parry or the infinite attempts at no penalty like Dodge?
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08-17-2014, 03:44 PM | #82 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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08-17-2014, 06:48 PM | #83 |
Join Date: Apr 2014
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Re: [RPM] Post your rituals here
Does this work as advertised? If not what am I missing?
Heart Burn Greater Transform Body 8 + Greater Transform Energy 8 + Range (10 yards) 4 + Weight (Up to 300 lbs.) 3 = 23 x 5(two Greaters used) = 115 This spell transforms the subject's heart into a ball of flame, having the obvious effects. |
08-17-2014, 06:54 PM | #84 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Quote:
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08-17-2014, 07:03 PM | #85 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [RPM] Post your rituals here
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08-19-2014, 08:46 AM | #86 | |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
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... Cold Lamp Spell Effects: Lesser Strengthen Energy + Lesser Transform Energy Inherent Modifiers: None Greater Effects: 0 (x1). This is often cast on a small item, typically a piece of quartz. Heating the item - typically by rubbing it between one's hands - above room temperature causes it to glow by shifting the wavelength of the light into the visible range and strengthening it. The brightness of the glow depends on how much the quartz was heated - simply holding it results in light comparable to a candle, rubbing it will produce light comparable to a torch or lantern, and heating it to body temperature (or higher) can result in a blindingly bright light. The ritual also makes the quartz retain heat more readily than it normally would. The quartz maintains this ability for about a week. Typical Casting: Lesser Strengthen Energy (3) + Lesser Transform Energy (8) + Duration, 1 week (9) + Subject Weight, 10 lb (0). 20 energy (20x1). This is based on the cold lamp crystals from the Noble Dead Saga book series (the metaphysics there aren't too terribly different from this version - in that Light is a manifestation of the Fire element, just like Heat, so converting one to the other isn't very hard). If someone would like to create a temperature-to-candela guide, they can feel free. Going off of Anthony's guidelines, the "hold it in your hand" method results in a 1 candela light source, the "rub vigorously" method results in a 20 candela light source (although the Noble Dead Saga is kind of a DF series, meaning something more like 100 candela - a light bulb - may be more appropriate), and the "hold it in your mouth for a bit" method results in a 2,000 or so candela light source. |
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08-19-2014, 03:44 PM | #87 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
Quote:
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My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! Last edited by Christopher R. Rice; 08-19-2014 at 04:30 PM. |
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08-19-2014, 04:25 PM | #88 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] Post your rituals here
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08-19-2014, 04:31 PM | #89 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
I've fixed my posts - I always get those two mixed up. I think it's because Selective Effect is hidden in Selective Area in GURPS Powers. Oh, well, right intention, half-right name.
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08-20-2014, 07:58 AM | #90 | |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
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... Skullburster Spell Effects: Greater Destroy Body Inherent Modifiers: Internal Damage, Crushing Greater Effects: 1 (x3). This spell requires the caster to touch the target and allows for an HT+3 roll to resist (modified by MoS on the casting, as usual). On a failure, it causes severe damage to the target's brain, often causing the target's head to explode messily. This is 5d cr to the Skull, ignoring any DR and injuring as normal for the Skull hit location (x4 WM). Typical Casting: Greater Destroy Body (5) + Internal Damage, 5d Crushing (No Knockback -10%, Selective Effect +20%) (18) + Bestows a Penalty, Resistance to This Spell (Narrow) -4 (8) + Subject Weight, 300 lb (3). 102 energy (34x3). I went with Crushing because exploiting the fact that Small Piercing has the same WM for half the price seemed too munchkinny for me - if you don't feel the same, replace cr (nkb) with pi-, which drops the added energy from damage to 12 and total spell energy to 84. Optionally, a character could purchase a Targeted Attack Technique, which could drop the HT roll to HT-1. Add Range for a ranged variant, or turn it into an ammunition charm to put a new meaning to the term "headshot." Adding in Area of Effect would be nasty. A similar spell using Greater Create Matter or Greater Create Energy would probably work as well. |
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Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
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