Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 04-06-2020, 06:52 PM   #21
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Disease in roleplaying

Quote:
Originally Posted by Anthony View Post
Also, humans can handle oxygen levels that will extinguish flames, so their torches going out will be a clue that it's time to leave.
Wow, how have I never considered that? Thank you, learn something new every day.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 04-10-2020, 02:39 PM   #22
ravenfish
 
Join Date: May 2007
Default Re: Disease in roleplaying

Quote:
Originally Posted by Anthony View Post
Okay, I have no idea what the idea there was. Sure, rust formation absorbs oxygen, but there's nothing special about rusted objects per se and without a fire iron doesn't absorb oxygen at all quickly (way easier way to have a low oxygen area: pick any sealed area. Start a fire, let it burn itself out. Congratulations, it's now filled with a mix of CO2 and CO).

Likewise, the relevance of rusted metal is just that it's a sign of not keeping things clean, any dirty injury has a pretty decent chance of infection (rusty nails are a reasonably common threat in the type of soil that is likely to contain tetanus).
I suppose that, if one is teleported into a hermetically sealed chamber and it's full of rusted metal, then, assuming said metal wasn't rusted when it was put in, there will be less oxygen than there otherwise would.

Add to this the fact that our innate sense of when we are "running out of oxygen" is actually based on the buildup of carbon dioxide which rusting metal (unlike burning wood, or putting a bunch of animals in the chamber and letting them asphyxiate) does not produce , and they may indeed have rather less time to escape than they assume, giving you a vaguely plausible, if ridiculously contrived, trap-cum-chemistry lesson. (If you're worried about torches giving the game away, give them everglowing magic lights beforehand.)
__________________
I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig.

Last edited by ravenfish; 04-10-2020 at 02:43 PM.
ravenfish is online now   Reply With Quote
Old 04-10-2020, 10:18 PM   #23
khorboth
 
khorboth's Avatar
 
Join Date: Aug 2007
Location: Denver, CO
Default Re: Disease in roleplaying

We are playing a Star Wars game which was long-planned out and just in the last few months came to a sequence with a quarantined, plague-ridden planet. It was totally coincidental, and the run-up to it started in November, but... Yah, some of the players are uncomfortable.

It's a published scenario, and overall, it's pretty good and has made for a good backdrop and reason for tension.
khorboth is offline   Reply With Quote
Old 04-11-2020, 03:50 AM   #24
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Disease in roleplaying

If you want to know about the plague, you can look at this new video from the TimeGhost channel (a history channel).
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 04-11-2020, 04:11 AM   #25
thestor
 
Join Date: Nov 2008
Location: Germany, state of Bavaria
Default Re: Disease in roleplaying

Quote:
Originally Posted by ravenfish View Post
Add to this the fact that our innate sense of when we are "running out of oxygen" is actually based on the buildup of carbon dioxide
So oxygen levels dropping itself is not noticeable to humans, until the effects start kicking in?

Conversely, if CO2 were released in a room, our senses would tell us that we are running out of oxygen, even if this were not the case?
thestor is offline   Reply With Quote
Old 04-11-2020, 04:57 AM   #26
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Disease in roleplaying

That's correct.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 04-11-2020, 09:00 AM   #27
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Disease in roleplaying

Quote:
Originally Posted by thestor View Post
So oxygen levels dropping itself is not noticeable to humans, until the effects start kicking in?
You might not notice at all. A serious risk of working around liquid nitrogen is oxygen displacement, which can cause asphyxiation without warning.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 04-11-2020, 10:00 AM   #28
khorboth
 
khorboth's Avatar
 
Join Date: Aug 2007
Location: Denver, CO
Default Re: Disease in roleplaying

Quote:
Originally Posted by RyanW View Post
You might not notice at all. A serious risk of working around liquid nitrogen is oxygen displacement, which can cause asphyxiation without warning.
Quite true. I talked with someone who nearly killed himself and a friend with asphyxiation. They were in an ice fishing hut and were using a propane heater. After about 90 minutes, they were just sleepy and starting to droop a little. A lightbulb went off, and one of them unzipped the door. Once outside, they perked up nearly instantly. After that, they remembered to open the little vent flaps and were fine.

He stressed that the ONLY signs they noticed were drowsiness. And worse, difficulty thinking. So, when you really need to notice subtle signs, your brain is all fuzzy.
khorboth is offline   Reply With Quote
Old 04-11-2020, 04:48 PM   #29
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Disease in roleplaying

Quote:
Originally Posted by khorboth View Post
Quite true. I talked with someone who nearly killed himself and a friend with asphyxiation. They were in an ice fishing hut and were using a propane heater. After about 90 minutes, they were just sleepy and starting to droop a little. A lightbulb went off, and one of them unzipped the door. Once outside, they perked up nearly instantly. After that, they remembered to open the little vent flaps and were fine.
That was probably carbon monoxide poisoning, not just low oxygen levels.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 04-11-2020, 07:35 PM   #30
namada
Banned
 
Join Date: Mar 2006
Default Re: Disease in roleplaying

Quote:
Originally Posted by Anthony View Post
That was probably carbon monoxide poisoning, not just low oxygen levels.
Yep. I knew someone that had his parents go RV-ing & sprung a leak in the propane system while they were sleeping. He said, months later, that they still weren't quite the same, though his mother was much better off than his father.
namada is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:28 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.