02-10-2019, 04:57 PM | #11 | |
Join Date: Sep 2018
Location: North Texas
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Re: Skill point costs
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;)
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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02-10-2019, 06:25 PM | #12 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Skill point costs
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Deals with the hot XP instant talent problem.
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-HJC |
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02-10-2019, 07:01 PM | #13 |
Join Date: Sep 2018
Location: North Texas
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Re: Skill point costs
Or you could just adapt the old rules...
As a character gains experience, he may add IQ points, allowing him to learn new abilities. However, a figure cannot just increase his IQ and suddenly gain a new ability "out of the blue" — he must have studied it. At any time, a figure may be studying any three talents or languages. When he increases his IQ to the point where he can add a new talent or language, he may take any one of those that he has been studying (assuming, of course, that he also meets any DX or ability prerequisites for that talent). He may then start to study a new ability. A figure may choose to study anything he/she likes. However, it would be foolish for an IQ 8 figure to begin to study three IQ 13 talents, since he could not take any of them until he reached IQ 13. It is not necessary to learn new talents or languages in the order in which you begin to study them. If a figure, once having started to study a talent or language, wishes to abandon that study, he or she may do so, but there is a penalty: loss of half the experience points he/she has at the moment the study of that ability is abandoned, or 1,000 EP, whichever is higher. It is possible for a character to have a negative amount of experience points, but this does not cause loss of attributes or abilities — it just means the character must work up to zero before accumulating a positive total again. My current plan will require players to allocate all earned XP into 'buckets' for attribute increases, talent/spell aquisition or other options to enforce this idea of progression planning.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 02-10-2019 at 08:31 PM. |
02-10-2019, 08:46 PM | #14 |
Join Date: Dec 2017
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Re: Skill point costs
However you adapt this to your specific tastes, we should all remember what long running campaigns were like under the ca. 1980 rules: Everyone had values of 16+ in every stat, and it was a little hard to tell people apart. I think the game is enormously more interesting with experienced characters now that you need to specialize in some specific way if you are going to become excellent at something, and there are lots of different directions you might go with that specialization. So, some tough choices, but also a lot of interesting diversity among characters.
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02-10-2019, 10:27 PM | #15 | |
Join Date: May 2015
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Re: Skill point costs
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Talents should also be limited to prevent excessive talent bloat, but that was not a problem with the old system that TippetsTX advocates. Requiring training time (and maybe practice too) and appropriate requirements for each talent could also limit talent bloat without involving XP. A combination system might not require XP to learn talents, but still allow spending IQ to facilitate learning talents. |
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02-13-2019, 01:43 AM | #16 |
Join Date: Nov 2010
Location: Arizona
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Re: Skill point costs
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02-13-2019, 01:44 AM | #17 | |
Join Date: Nov 2010
Location: Arizona
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Re: Skill point costs
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07-01-2019, 05:11 AM | #18 | |
Join Date: Nov 2017
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Re: Skill point costs
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