02-12-2013, 02:56 AM | #51 | |
Join Date: Oct 2004
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Re: [Space] GURPS Handbook of the Planets
Quote:
http://www.sjgames.com/gurps/resources.html |
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02-12-2013, 03:21 AM | #52 |
Never Been Pretty
Join Date: Jan 2005
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Re: [Space] GURPS Handbook of the Planets
I'm taking a class in Java programming right now and one of the things I am going to do afterwards is moving all my little rpg tools there. This will include a dice roller and the star system generation system from Space and whatever else I have or can be persuaded to add. As time permits.
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02-12-2013, 09:28 AM | #53 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Space] GURPS Handbook of the Planets
I still use it quite happily, although simple mass generation of systems still eludes me. I've taken a stab or two at re-writing it as a real program but given up in despair each time (I am not a skilled programmer).
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02-12-2013, 09:33 AM | #54 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Space] GURPS Handbook of the Planets
I have a variation on the 4e planet generation system.
Its wrong somewhere, but it mostly works. Generating orbits to fill is a fairly hard task for binary stars.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
02-12-2013, 11:29 AM | #55 |
Join Date: Jul 2009
Location: Berlin, Germany
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Re: [Space] GURPS Handbook of the Planets
Yes. Mostly with an OpenOffice makro that searches a couple hundred systems and prints out those over a certain Hab score.
Off and on I write a bit on my console garden world generator, but so far I haven't found a good and simple algorithm for the "fiddle around with the orbits to fit the pre-generated world's orbit in" part of step 22. |
02-12-2013, 01:10 PM | #56 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Space] GURPS Handbook of the Planets
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02-12-2013, 01:44 PM | #57 | |
Join Date: Jul 2009
Location: Berlin, Germany
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Re: [Space] GURPS Handbook of the Planets
Quote:
Second caveat is that I suck at user interfaces. The paths and the parameters User# and boundaries of the system# are all hard coded. Usage: 1) Change "H:\RPG_kram\GURPS\BHoP\" in line 30 and 58 into the paths you're actually using. 2) Change the parameters in lines 8, 10, 12 and 14 to your liking. 3) Save and run. I would first make a test run with 50 or so to see how long your computer needs for that. Code:
sub Evil_search_001 Dim UserNum as Integer Dim MinSys as Integer Dim MaxSys as Integer Dim MinHab as Integer ' **** change parameters here **** UserNum = 1 ' User or Universe number, a constant MinSys = 1 ' the lower bound of the rage of system numbers MaxSys = 50 ' the upper bound of the range of system numbers MinHab = 7 ' the minimum habitability score a system must have to be saved Dim Sheet, Cell dim args2(1) as new com.sun.star.beans.PropertyValue dim Arg(0) as new com.sun.star.beans.PropertyValue Arg(0).Name = "Selection" Arg(0).Value = CellRange args2(0).Name = "FilterName" args2(0).Value = "calc_pdf_Export" args2(1).Name = "FilterData" args2(1).Value = Arg() iURL = converttourl("H:\RPG_kram\GURPS\BHoP\GURPSssgeneratorbeta.ods") dim myFileProp() as new com.sun.star.beans.PropertyValue oDocument = StarDesktop.loadComponentFromURL(iURL, "_blank", 0, myFileProp() ) Dim c as Integer, r as Integer Sheet = thisComponent.Sheets(1) Cell = Sheet.getCellRangeByName("C4") Cell.Value = UserNum for r = MinSys to MaxSys Sheet = thisComponent.Sheets(2) Cell = Sheet.getCellRangeByName("F4") Cell.Value = r Cell = Sheet.getCellRangeByName("R4") c = Cell.Value if c >= MinHab then Doc = ThisComponent Controller = Doc.CurrentController Sheet = thisComponent.Sheets(2) CellRange = Sheet.getCellRangeByName("$A$1:$R$50") Controller.select(CellRange) sURL = ConvertToURL("H:\RPG_kram\GURPS\BHoP\"& UserNum & "_" & r &".pdf") Doc.storeToURL(sURL,args2()) endif next r End Sub |
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02-15-2013, 05:36 PM | #58 |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
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Re: [Space] GURPS Handbook of the Planets
Thanks for this! Now that I've had a chance to play with it it works great! Going to make it much easier to generate liveable star systems when my group rolls back to a space opera game.
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02-18-2013, 10:57 AM | #59 |
Join Date: Feb 2013
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Re: [Space] GURPS Handbook of the Planets
I've been working on it, but it's currently bogged down by 3 things
1. Having it safely pick out orbitals is a pain. I may have to deviate from the rules (by having it place the pregenerated Gas Giant AFTER the orbitals.) 2. Moons? Yeah, not liking that either 3. Rewriting the objects so I can more easily troubleshoot things. That said, I plan to have it out.. soon. I think. :/ (I will also probably release it online after I add a "force rule purism" option, since I implement a few house rules.) ETA: Side note, I actually have to admit I have no clue what forumlae to use for tides. I do note they still keep generating too high values for my tastes, but any variation I do on that will be a "not default" option. |
02-18-2013, 11:39 AM | #60 |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: [Space] GURPS Handbook of the Planets
I'd probably use it more if I didn't have to special order a4 paper to print it on.
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Tags |
planets, space, star system generator, system generation, world generation |
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