02-03-2010, 10:56 PM | #11 |
Join Date: Oct 2004
Location: The Triangle, NC
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Re: Is Reversal of Fortune to powerful?
As I've now said in the other threads about ROF, I no longer think it's too powerful.
Given that: each player has to buy and use their own, one can cancel another, the die roll affects it and thus the final number, and thus loaded die/reloaded die can affect that, I see that it's not quite the 'near-instant win' that it seemed to be in the games we played. |
02-04-2010, 01:50 PM | #12 | |
Join Date: Sep 2005
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Re: Is Reversal of Fortune to powerful?
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So, I made certain to by six coasters for my game, and will by six KOMs (I have two so far). That keeps it fair. |
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02-06-2010, 10:22 AM | #13 | |
Join Date: Jan 2007
Location: Green Bay, Wismunchkin
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Re: Is Reversal of Fortune to powerful?
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Pat
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"In this life now you kill your you die, or you die and you kill. " - The Governor. Last edited by Quaff_fu; 02-11-2010 at 05:00 PM. |
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02-11-2010, 04:32 PM | #14 | ||
Join Date: Sep 2005
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Re: Is Reversal of Fortune to powerful?
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This card can give a big advantage early on. Play it when your at level 4, to become level 40. Now you can beat a very powerful monster early on. This can give you a huge pile of treasure, and a big advantage that lasts the rest of the game. Once you get powerful, it becomes much easy to get even more powerful. I insist this card is very strong if played carefully (and if nobody else has one). Quote:
I do like reversal of fortunes, I just think it should be for everyone or for no one. Last edited by crimhead; 02-11-2010 at 04:37 PM. |
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02-11-2010, 05:35 PM | #15 | ||||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Is Reversal of Fortune to powerful?
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And you never know what the die roll will bring. Heck, let's say he stays at 15 (read 51) against a level 25 monster. Then he rolls a 5 on his die. Now he's at 20 (read 02!) and loses horribly. Pretty funny stuff. Quote:
(As for the latter, all scenarios in Munchkin -- or heck, most games -- come with the qualifier, "Unless he has cards to counter it!" But that's just a pointless thing to have to say, because you can counter just about any card with the right card.) Quote:
Does that sound like a good thing to you? If so, you guys play way different than we do. No one wants a huge lead from the start, because it means everyone gangs up on them and screws 'em over for most of the game! (Plus, I'll point out that if your example Munchkin rolls a 6 on his die, he gets boosted to level 10 . . . which is read "01". Oops!!!) Quote:
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02-12-2010, 01:50 PM | #16 |
Join Date: May 2009
Location: Indiana
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Re: Is Reversal of Fortune to powerful?
Can I get an AMEN for the good Rev!!!!!
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02-12-2010, 06:57 PM | #17 | |||||||
Join Date: Sep 2005
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Re: Is Reversal of Fortune to powerful?
Not from me, but I'll give him a critique. ;)
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As for exploring by one's lonesome, the game provides incentive to explore fresh rooms. previously explored rooms don't grant DxM cards, don't have fresh monsters, and are possibly ransacked or looted out. This naturally encourages munchkins to separate. Quote:
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It's really not hard (if your careful) to find an opportunity to use this card to a big advantage. Yes, you have to be strategic about it, and even then it's not (quite) a 100 per cent win-any-fight ticket. But it's still hugely powerful. Quote:
So are you saying starting with a fourth treasure which lets you win one big a fight when you would otherwise have been a cinch to lose isn't a big advantage? Quote:
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Again, Some people like to give an advantage to the big spenders. Look how popular MTG is. That's fine, but like it or not I insist that packing one of these is a big advantage against players without one. |
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02-13-2010, 01:45 PM | #18 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Is Reversal of Fortune to powerful?
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02-14-2010, 10:21 AM | #19 | ||
Join Date: Dec 2009
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Re: Is Reversal of Fortune to powerful?
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You can guaranteed win your first combat. That isn't starting with "one item", that's starting with an added level (sometimes two) and an average of 2 more treasures. And that kind of bonus is a bit too much, I think, especially with absolutely no cost to it. Consider how abusive this can be if I choose not to put any of my opening draw treasures into play. I explore a room, grab a quick monster defeat, THEN play all my initial draw of treasures. Conservatively, I'd expect to be entering combat in the next room at 12+, and that's just on turn 1, consider me on turn 2 after winning the 2nd combat. Even the worst case of losing the 2nd combat, I'll still come out ahead despite any Bad Stuff. Quote:
If there's a good case that as 1 treasure card it's as balanced as any other single treasure that can tip a whole combat outcome, it still doesn't excuse the overall 1 card advantage. (now, feel free to come up with any other "cost" to balance it. eg, you get no levels from the combat if you win. whatever you want. The difference is that the suggestion of affecting your starting draw is a change to the off-card rules sheet, not errata to the card text.) Especially with that first turn jumpstart. |
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02-14-2010, 11:01 AM | #20 | ||
Join Date: Sep 2005
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Re: Is Reversal of Fortune to powerful?
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I'd forgotten those cards can be played from the hand, so maybe you should be a little more cautious than I suggested. But RoF is a one time card, so you only need to to find one good opportunity all game to use it. If used carefully (and your opponents don't have any), you're pretty much a shoe in to beat two or three powerful monsters - with enhancers. In these situations, it's virtually as good as the old wand of dowsing from the card game. That card and its equivalents were not included in the board game - presumably because they're grossly overpowered even when everyone had an equal chance of drawing it. Quote:
Have you bought six yet? :D |
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