12-03-2008, 03:28 PM | #1 |
Join Date: Aug 2004
Location: Austin, Texas
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Speeding up first turns.
We tested it at BGGcon and it worked great so I'm passing it along.
I suggest that with new players, or anyone that wants the first round to go faster, limit each player to one move (no matter what). It lets everyone explore a new room, and have a fight. That will let them get a grasp on how the game works and not overwhelm them with Searching or Deals.
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Will Schoonover Assistant Developer...among other things Steve Jackson Games will@sjgames.com |
12-03-2008, 04:25 PM | #2 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Speeding up first turns.
Lest anyone be concerned that having only one Move will limit your movement: It should be noted that if you use all your Move for your turn, you can go through any exit (unless it's blocked by a wall), regardless of the actual cost.
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12-03-2008, 07:33 PM | #3 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Speeding up first turns.
I really haven't found any trouble with people absorbing the idea of deals or searching.
On the other hand, I AM concerned about individual player's turns going on a long time. The house rule I'm planning on trying out is that you can only Explore one room on your turn. No other uses of Move are further limited. |
12-04-2008, 08:09 AM | #4 |
Join Date: Aug 2004
Location: Trondheim, Norway
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Re: Speeding up first turns.
And when you say "first round", do you mean once around the table or one game? Cause with more than 4 players (which is right around the corner, no pun intended), it won't be possible for everyone to explore a new room.
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XBL Gamertag: Gawain X |
12-04-2008, 10:40 AM | #5 | |
Join Date: Dec 2006
Location: Roanoke, Virginia, US
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Re: Speeding up first turns.
Quote:
'Cos I know some munchkin out there is gonna use some of his move, and then try the "all remaining" as "all" to get through a locked door. :P
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-- Kendel |
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12-04-2008, 10:55 AM | #6 | |
I do stuff and things.
Join Date: Aug 2004
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Re: Speeding up first turns.
Quote:
Another idea we discussed was one move the first round, two the second, and then three for the third and later.
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Battlegrip.com, my blog about toys. |
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12-04-2008, 10:57 AM | #7 | |
Join Date: Jul 2007
Location: Grand Rapids, Mi
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Re: Speeding up first turns.
Quote:
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"Someone is, or is thinking about, talking to someone else about possibly doing something sometime in the future." - MunchkinMan |
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12-04-2008, 11:07 AM | #8 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Speeding up first turns.
Quote:
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12-04-2008, 11:41 AM | #9 | |
I do stuff and things.
Join Date: Aug 2004
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Re: Speeding up first turns.
Quote:
The thing for everyone to keep in mind is that this is a big dungeon crawl boardgame. Those are rarely fast-playing games.
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Battlegrip.com, my blog about toys. |
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12-04-2008, 04:54 PM | #10 |
Join Date: Aug 2004
Location: Trondheim, Norway
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Re: Speeding up first turns.
Well the suggestions wasn't necessarily for newbie players, but for speeding things up in the beginning :) but i like the 1 move 1st round, 2 in 2nd, then 3 or more for the rest.. just need a way to explain why that makes sense.. maybe they're just very careful munchkins... (yeah right..)
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XBL Gamertag: Gawain X |
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