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Old 12-03-2008, 04:28 PM   #1
O'Keefe
 
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Default Speeding up first turns.

We tested it at BGGcon and it worked great so I'm passing it along.

I suggest that with new players, or anyone that wants the first round to go faster, limit each player to one move (no matter what).

It lets everyone explore a new room, and have a fight. That will let them get a grasp on how the game works and not overwhelm them with Searching or Deals.
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Old 12-03-2008, 05:25 PM   #2
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Default Re: Speeding up first turns.

Lest anyone be concerned that having only one Move will limit your movement: It should be noted that if you use all your Move for your turn, you can go through any exit (unless it's blocked by a wall), regardless of the actual cost.
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Old 12-03-2008, 08:33 PM   #3
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Default Re: Speeding up first turns.

I really haven't found any trouble with people absorbing the idea of deals or searching.
On the other hand, I AM concerned about individual player's turns going on a long time.

The house rule I'm planning on trying out is that you can only Explore one room on your turn. No other uses of Move are further limited.
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Old 12-04-2008, 09:09 AM   #4
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Default Re: Speeding up first turns.

And when you say "first round", do you mean once around the table or one game? Cause with more than 4 players (which is right around the corner, no pun intended), it won't be possible for everyone to explore a new room.
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Old 12-04-2008, 11:40 AM   #5
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Default Re: Speeding up first turns.

Quote:
Originally Posted by MunchkinMan
Lest anyone be concerned that having only one Move will limit your movement: It should be noted that if you use all your Move for your turn, you can go through any exit (unless it's blocked by a wall), regardless of the actual cost.
Caveat: all, assuming you haven't used any yet.

'Cos I know some munchkin out there is gonna use some of his move, and then try the "all remaining" as "all" to get through a locked door. :P
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Old 12-04-2008, 11:55 AM   #6
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Default Re: Speeding up first turns.

Quote:
Originally Posted by Gawain
And when you say "first round", do you mean once around the table or one game? Cause with more than 4 players (which is right around the corner, no pun intended), it won't be possible for everyone to explore a new room.
Once around the table.

Another idea we discussed was one move the first round, two the second, and then three for the third and later.
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Old 12-04-2008, 11:57 AM   #7
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Default Re: Speeding up first turns.

Quote:
Originally Posted by ArcadianRefugee
Caveat: all, assuming you haven't used any yet.

'Cos I know some munchkin out there is gonna use some of his move, and then try the "all remaining" as "all" to get through a locked door. :P
HA! I've already had someone try this at a demo.
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Old 12-04-2008, 12:07 PM   #8
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Default Re: Speeding up first turns.

Quote:
Originally Posted by Gawain
And when you say "first round", do you mean once around the table or one game? Cause with more than 4 players (which is right around the corner, no pun intended), it won't be possible for everyone to explore a new room.
Don't demo to new players with 6 players involved? I mean, it's a suggestion for dealing with first time players, and if you've got first time players, maybe playing with 6 isn't such a good idea. . .
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Old 12-04-2008, 12:41 PM   #9
philreed
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Default Re: Speeding up first turns.

Quote:
Originally Posted by MunchkinMan
Don't demo to new players with 6 players involved?
That's the answer.

The thing for everyone to keep in mind is that this is a big dungeon crawl boardgame. Those are rarely fast-playing games.
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Old 12-04-2008, 05:54 PM   #10
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Default Re: Speeding up first turns.

Well the suggestions wasn't necessarily for newbie players, but for speeding things up in the beginning :) but i like the 1 move 1st round, 2 in 2nd, then 3 or more for the rest.. just need a way to explain why that makes sense.. maybe they're just very careful munchkins... (yeah right..)
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