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Old 01-01-2021, 03:02 AM   #41
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Wizards staff / spear

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Originally Posted by lordtarim View Post
casts image of himself [...] charge attacks with both
Am I missing something? If an image hits anything with a spear it's going to vanish with no damage.
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Old 01-01-2021, 09:35 AM   #42
tomc
 
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Default Re: Wizards staff / spear

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Originally Posted by David Bofinger View Post
Am I missing something? If an image hits anything with a spear it's going to vanish with no damage.
If it takes more than 1 turn for the image to reach the target, it may draw off at least one missile attack. Maybe two if the first one misses. That could be worth a ST.

ETA: The opponent could waste a turn disbelieving. They could move differently in response to the impending charge attack, which the wizard may be able to use to his advantage. They might even run away!

In the heat of combat, and image may reinforce the opponent's preconceptions, and lead them where they're dying to go. :)
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Last edited by tomc; 01-01-2021 at 09:44 AM. Reason: Added other things images may be good for.
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Old 01-02-2021, 08:57 AM   #43
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Wizards staff / spear

I'd be concerned the battle would be over before I got my morning ritual complete. Cue the Blackadder St Crispin's Day jokes.

Maybe something simpler like this: ST 12, DX 12, IQ 8; Sword, Blur, Staff; silver or bronze broadsword-staff; Cast blur in the first turn then throw yourself at the bad buys. Compared with a fighter you're giving up your first turn, 1+1/turn in ST, a shield and a point of damage. You're getting -4 to enemy DX if all is going well. Not a great exchange but I can imagine it working.

Another option is something built around Staff III.
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Old 02-12-2021, 06:01 PM   #44
Anomylous
 
Join Date: Jul 2018
Default Re: Wizards staff / spear

I'd totally allow a wizard character to take a spear-shaped staff, but if they plan on actually using it as a spear they need Pole Weapons talent, too, same as for any other weapon-shaped staff.

I recently made a "magical assassin" character that had Dagger Mastery and Staff IV. He was squishy as all get out because I didn't have quite enough attribute points to really pull off the build, but scarily effective if he could get in a target's rear hex. I can probably dig up the character sheet, but there were some house rules involved in its creation so it may not be of general interest.
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Old 02-12-2021, 06:41 PM   #45
hcobb
 
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Default Re: Wizards staff / spear

Staff IV and Weapons Mastery is just out of reach of any starting character, but you can combine Staff IV, Knife, and Two Weapons.
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Old 02-12-2021, 08:14 PM   #46
Anomylous
 
Join Date: Jul 2018
Default Re: Wizards staff / spear

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Originally Posted by hcobb View Post
Staff IV and Weapons Mastery is just out of reach of any starting character, but you can combine Staff IV, Knife, and Two Weapons.
Wasn't a starting character – either 34 or 35 points, I believe.
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Old 02-15-2021, 05:28 PM   #47
zot
 
Join Date: May 2018
Default Re: Wizards staff / spear

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Originally Posted by Anomylous View Post
I can probably dig up the character sheet, but there were some house rules involved in its creation so it may not be of general interest.
Well this is the House Rules forum...
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Old 02-15-2021, 07:24 PM   #48
JohnPaulB
 
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Default Re: Wizards staff / spear

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Originally Posted by Anomylous View Post
Wasn't a starting character – either 34 or 35 points, I believe.
Character Points Total ITL p16
The generic starting character is a 32-point human.

This would be a first level character in D&D.
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Old 02-24-2021, 03:35 PM   #49
Skipper2921
 
Join Date: Oct 2020
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Default Re: Wizards staff / spear

Anomylous, I'd like to see your character. I've been thinking about a magical assassin myself.
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