05-27-2020, 03:48 PM | #31 |
Join Date: Feb 2016
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Re: Nitroglycerin invention date and TL
Guns are easy to use with minimal training, but you still need training to have a chance at succeeding at anything in combat, especially under adverse conditions like low lighting. Eight hours of practice with a weapon will familiarize anyone with the type, the action, and the grip, so we are really tallking about the type of gun owner who purchases a pistol and then puts it in their glove compartment for the next year without taking the time to get used to their weapon.
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05-27-2020, 05:26 PM | #32 | ||
Join Date: Jul 2008
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Re: Nitroglycerin invention date and TL
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Unless by 'close range' you mean 'so close you can literally touch the barrel to the target'. Then Tactical Shooting p25 will give that to you. Quote:
I mean, the level of basic knowledge you get from seeing an action movie occasionally, yes. Almost everybody's got the background to have the basic gist of what they're looking to accomplish. But actually having ever handled one, or knowing any details of the mechanics? No. Not really. (Maybe in your environment that is different. Describing the US as having a single culture is largely wrong.)
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05-27-2020, 06:10 PM | #33 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Nitroglycerin invention date and TL
Watching a movie should be considered at least partial training and in some instances should remove the familiarity penalty. In the case of guns, you learn how to hold the weapon and which end to point at the enemy. You learn that you have to pull the trigger to fire the weapon. You learn that they need reloading and get a rough idea how to do that. You learn a little about recoil. You learn that they make loud noises that can startle people/animals. IMO it is more than enough to give you an advantage over someone who has never seen a gun before. In some cases, such as revolvers, an action movie will teach you all you need to operate (and possibly reload) the weapon. Of course, if you aren't taught to aim properly and shoot steadily, you are unlikely to hit anything.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 05-27-2020 at 06:20 PM. |
05-27-2020, 09:47 PM | #34 | |
Join Date: May 2010
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Re: Nitroglycerin invention date and TL
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05-27-2020, 10:33 PM | #35 |
Join Date: Feb 2016
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Re: Nitroglycerin invention date and TL
And will just as likely shoot himself when he attempts to club someone with the pistol. It general, movies just give someone a default. That is why I believe that anyone who drives a car regularly needs to actually purchase the skill.
For example, a DX 10 individual driving a car will have a default of '5' and then a familiarity penalty of -2, giving them a '3', until they spend eight hours behind a wheel. Even routine driving by someone who has not had driver's ed is not for the timid, they will have an effective skill of '7'. Even driving in a empty parking lot, which is a +10 to skill, would only give them an effective skill of 13 (15 when they get familiar with the vehicle). |
05-28-2020, 06:26 AM | #36 | |
Join Date: Jan 2010
Location: Brighton
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Re: Nitroglycerin invention date and TL
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For me The familiarity penalty is the kid of penalty I only really included is other more all encompassing penalties dont apply. Name going off default in thsi example. or put simply if you've never fired a pistol before in GURPS you are basically already getting a penalty because you are unfamiliar with shooting pistols (the default skill penalty). I don't think you'd be extra unfamiliar with a automatic because the action is different from a revolver a type of pistol you also unfamiliar with. But someone who's only ever fired automatics might get caught out by a revolver the first few times Basically to me the familiarity penalty is a more specific sub set of the default penalty in general and applying both might be double dipping. And being unfamiliar with one type of action infers you are basing your shooting of a action you are familiar with that said were might play up unfamiliarity as being unfamiliar with how a gun actually is made ready to fire, especially under pressure. Also truly weird guns might be weird enough to warrant extra penalties but then they likely have worse defaults as well Ultimately all these penalties have to be looked at in play and with the actaul examples in mine and not in abstract, TL penalties are a good example of thus
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05-28-2020, 06:44 AM | #37 | |
Join Date: Mar 2014
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Re: Nitroglycerin invention date and TL
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Without the default penalty, they can't actually get better from that experience. Unless you think that such a small amount of experience is enough to get a dabbler perk or even the full skill? |
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05-28-2020, 08:07 AM | #38 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Nitroglycerin invention date and TL
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A player that, in game, spend time to get a couple familiarities, followed a basic training session and practiced a bit is certainly entitled to spend the first cp in the skill. If the player doesn't have the cp to spend ... then I will require the full hundreds of hours of practice, formal teaching, and probably parcel out the evolution along a dabbler perk first. But if he choose to coalesce his life experience (the cp earned adventuring) into the skill, minimal requirement are more than enough for me. That said, having just now re-read the guns skill description, I may get back on what I said before and decide that, for that skill, familiarity penalties are not cumulative with default. Because they are specifically written that way. ("if you are used to x, you have a penalty with y".) Since I use an houserule for guns familiarities, I never fully paid attention before. For other skills, I still think familiarity and default can/should be cumulative. |
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05-28-2020, 08:17 AM | #39 | |
Join Date: Mar 2014
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Re: Nitroglycerin invention date and TL
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For example, the player says that that he will spend some time practicing with the unfamiliar object before a competition. Sure, that practice won't be completely useless just because he can't or don't want to spend cp. Just that what the character learned will quickly fade unless they spend the time (or cp) needed to solidify it. Last edited by Andreas; 05-28-2020 at 08:22 AM. |
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05-28-2020, 09:14 AM | #40 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Nitroglycerin invention date and TL
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Tags |
explosives, nitroglycerin, tech level |
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