06-26-2019, 05:46 AM | #21 |
Join Date: May 2019
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Re: Super Easy Divine Magic Rules
I'm also thinking about this mechanic...
The PC doesn't keep track of their divine xp, the GM does. So players have no idea if they have a 'wish in the bank' or not. They call on their god to 'guide this arrow' and the GM rolls secretly and then says 'You missed' to exasperated swearing and other players laughing, or maybe 'You hit! Double damage!' At which point no one is quite sure whether a god intervened or not. The player doesn't know if they've 'used up' a wish or got lucky. The other players aren't sure if they just saw their smug holier-than-thou companion prove the existence of their god and maybe start thinking about joining the cult. And in a final twist, having explained the whole 'divine xp' concept carefully to the players and having provided them with numerous bizarre cults to follow, it turns out behind the scenes: There. Are. No. Wishes. |
06-26-2019, 08:50 AM | #22 | |
Join Date: Sep 2018
Location: North Texas
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Re: Super Easy Divine Magic Rules
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In my games, lesser wishes have been re-characterized as 'Hero Tokens'.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 06-26-2019 at 03:23 PM. |
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06-26-2019, 10:31 AM | #23 | |
Join Date: Nov 2010
Location: Arizona
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Re: Super Easy Divine Magic Rules
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I don't remember who said it, but it seems singularly apt at this point in the discussion. BTW, Tywyll -- clever use of wishes to create "divine magic" without all that "clerical magic" foolishness! |
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06-27-2019, 09:46 AM | #24 | ||
Join Date: Nov 2017
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Re: Super Easy Divine Magic Rules
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I'm all about their being difficult roleplay choices. On the other hand, I'm also all about there being an actual divine magic mechanic. |
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06-27-2019, 09:50 AM | #25 | ||
Join Date: Nov 2017
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Re: Super Easy Divine Magic Rules
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What you are describing goes outside of what Lesser Wishes can do, and I'm trying to work within that framework. You said you could only pray for one explicit thing...I'm showing how you could pray for a single thing but represent the results of that prayer through burning multiple wishes. That said, I'm all about broadening the scope of what you can accomplish via this system. |
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06-27-2019, 09:53 AM | #26 | |
Join Date: Nov 2017
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Re: Super Easy Divine Magic Rules
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06-27-2019, 10:10 AM | #27 |
Join Date: Nov 2010
Location: Arizona
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Re: Super Easy Divine Magic Rules
It's been brought to my attention that Shoug was the person who originally came up with this idea. So, my sincere apologies to Shoug for mis-crediting the concept!
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06-27-2019, 11:41 AM | #28 | |||||
Join Date: May 2019
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Re: Super Easy Divine Magic Rules
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But I don't remember RQ having a cash for spells mechanic? I remember you having to give up a part of your hard won character - and that was for one set spell, not a very flexible wish. Plus the cults were so woven into every aspect of the world that they were central and not just 'bolted on'. I guess that's my worry with any kind of pay-$10-and get-a-bit-of-a-wish mechanic, it is sooooo easy to abuse. (I should make it clear that in my campaign you cannot swap xp for wishes as per RAW). Quote:
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For me, I can take the xp for wishes idea, plus some cult/religion descriptions and I can start playing - that is all the mechanic I feel I and my players need. We already have guidance in terms of Lesser Wishes and their contrast with Greater Wishes to have a feel for how powerful they should be. And the players and I will have a clear idea what their religion expects and therefore how and when they are likely to earn the special xp - but it will be given by the GM like other experience. I am also really interested in hearing how others might implement the idea, but this is House Rules, so really it is up to me! (and you :) For instance, it was great for you to mention holy days, because that isn't something I had particularly thought about. Though my fix will be to hand the job to the first 'worshipper' of a religion to flesh that out! :D Quote:
Seriously - even LOTR didn't have a great deal of magic - certainly compared to all the running around, horse-riding, fighting, more running, swords, poisoning, fighting again. Most of the magic was magical beasts and creatures - the wraiths, the Nazgul's steeds, the Orc and Uruk Hai, Ents, Giant Spiders/Eagles and what-have-you. RAW is one thing - our campaigns are another. I mean, we are hanging out in the House Rules section after all! :) Maybe, though you made the opposite argument earlier! :P In any case its not religion that needs to be logical, for me, its the mechanics of the game world that I am implementing which need to have an internal logic and be as free of exploits as possible - otherwise both the players and the NPCs will have reamed those exploits for everything they are worth - and that might distort the shape of the world in ways which I don't want it to. (If there is really any one true 'God' in TFT who decides how the world works, then it is certainly the GM) Quote:
To me, asking for a couple of weapons to be broken is fair enough for one wish. I think you are mapping that onto: "what would it take to break three weapons? Well that's three rolls of 18, so that's three wishes". I'm working from: "does it sound reasonable that a lesser demon would break three weapons for a wish. It doesn't sound too powerful, I mean, break a jug/break a weapon, whats the difference right? Yeah I will allow it. (with a save for magic ones)" I showed you how I would implement this - but its not right or wrong, its just my way of doing it - so yeah absolutely do it differently if it suits your world, your characters and your players. Some people will have super powers in their fantasy games - I will not. That's the GMs decision - they craft the world. The players then decide if they want to play in it! :) |
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06-27-2019, 01:16 PM | #29 | ||||
Join Date: May 2019
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Re: Super Easy Divine Magic Rules
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06-27-2019, 03:12 PM | #30 |
Join Date: May 2019
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Re: Super Easy Divine Magic Rules
Oooo. I wonder if other devout people might be able to 'sense' the presence of divine blessings, like 'detect holy power'? So that you might be especially aware when you are in the presence of one who has walked far with their god. Could be quite an effect when meeting new people (and trying to influence them).
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