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Old 12-11-2018, 07:44 AM   #21
platimus
 
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Default Re: Dragon Safari: An adventure for TFT

Are Ogres a sub-species of Goblin? I've never thought of them that way.
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Old 12-11-2018, 09:30 AM   #22
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Default Re: Dragon Safari: An adventure for TFT

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Originally Posted by platimus View Post
Are Ogres a sub-species of Goblin? I've never thought of them that way.
The selection was for Goblin, but the random result was for monsters. Refactored that out and fixed the lost code.
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Old 12-29-2018, 12:02 PM   #23
Skarg
 
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Default Re: Dragon Safari: An adventure for TFT

So, I've played out some expeditions. In paying the mercenaries, I'm curious about your reasoning for:

Quote:
As the mercenaries are working on commis[s]ion they'll each rec[ei]ve 5% of the gross value of the items found plus twice their weekly Mercenary wages per week as per page 58.
Why would mercenaries charge a commission on top of their regular fee for this sort of assignment?
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Old 12-29-2018, 12:10 PM   #24
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Default Re: Dragon Safari: An adventure for TFT

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Originally Posted by Skarg View Post
So, I've played out some expeditions. In paying the mercenaries, I'm curious about your reasoning for:



Why would mercenaries charge a commission on top of their regular fee for this sort of assignment?
Low credit score.
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Old 12-29-2018, 12:18 PM   #25
Skarg
 
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Default Re: Dragon Safari: An adventure for TFT

LOL. Well, the larger consideration is I think who is willing to sign on to a small not-so-experienced group going into the Gargoyle Mountains hoping to find dragons.

My first party was wiped out in their first hostile encounter, by a not-so-large group of wolves.
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Old 01-02-2019, 12:28 PM   #26
Skarg
 
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Default Re: Dragon Safari: An adventure for TFT

No snake backbone (for serpent torcs) on the ingredient list.

Random mercenaries still seem to have a lot of languages and peculiar weapons and unused weapon talents, and never to have Shield or Missile Weapons. Some of them have fairly high attribute totals and/or talent points known, but for combat effectiveness are rarely better than (and often not as good as) an experienced-human-designed 32-point fighter.
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Old 01-02-2019, 01:14 PM   #27
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Default Re: Dragon Safari: An adventure for TFT

I am redoing my character generator from scratch and pushing it out into a bunch of include files so adventures can generate them internally and track these characters over time.

Size and value of the backbone depends on the type of snake.

A Poisonous Monster Snake has a firepower between Cave Bear and Long Lankin while the Apep lies between Uncle Teeth and Giant Wolverine.

Updated the list

http://www.hcobb.com/tft/magical_ingredients.html
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Old 01-06-2019, 04:44 PM   #28
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Default Re: Dragon Safari: An adventure for TFT

Assuming dragon wings are unarmored, just put two branded light crossbow bolts through one wing of a 16 hex dragon for an extra large steppe pizza.

It was fire that killed the beast.
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Old 01-06-2019, 04:58 PM   #29
Skarg
 
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Default Re: Dragon Safari: An adventure for TFT

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Originally Posted by hcobb View Post
Assuming dragon wings are unarmored, just put two branded light crossbow bolts through one wing of a 16 hex dragon for an extra large steppe pizza.

It was fire that killed the beast.
Eh, if you want to think logically about dragon anatomy... I'd tend to think that the "unarmored" part you're imagining would also be a part of a wing that a bolt, even if it penetrated the membrane, would tend to pass through and do no significant injury to the wing. (A hole a fraction of an inch in a wing quite a few yards across.)
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Old 01-07-2019, 08:41 AM   #30
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Default Re: Dragon Safari: An adventure for TFT

Am I correct that Dragons deserve wimpy firepower ratings?

http://www.hcobb.com/tft/firepower.html

What they need to do is wear a bandolier with a half dozen molotails as this would greatly increase the fire damage done by a 14 hex dragon.

What are the proper dragon tactics? Small dragons like the 7 hexer seem to do best by landing and trampling while the 14 hex is best served with flying claw swipes, exposing just his tail to counterattack, and then do an Immelmann turn to swipe again, never using the fire.
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