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11-21-2017, 02:43 PM | #1 |
Join Date: May 2017
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Powers that alter standard melee attacks and powers that require a melee attack
How would I create a power that modifies an attack (more damage, conditions, armour piercing) or requires an attack to be used?
I have several ideas, including temporary Striking ST and such. Yes, this is mostly for Gurps Naruto. |
11-21-2017, 03:04 PM | #2 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Powers that alter standard melee attacks and powers that require a melee attack
OK All lot of this falls under the specialized subsystem of "Imbuements" see: GURPS Power-Ups 1: Imbuements
but yes "One Skill only" Striking ST is a core rules way of increasing damage to Muscle powered attacks. there also Innate attack is requires "Accessibility <weapon>" to use |
11-21-2017, 03:30 PM | #3 |
Join Date: Feb 2016
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Re: Powers that alter standard melee attacks and powers that require a melee attack
You could modify a mundane attack through transforming it into the equivalent Innate Attack with Melee Attack and then paying for the difference. For example, a shortsword gives a ST 14 man a 1d impaling attack and a 2d cutting attack. It is effectively Cutting Attack 2d (Accessibility, Shortsword, -20%; Melee Attack, Reach 1, -25%) [8] with Impaling Attack 1d (Alternate Attack; Accessibility, Shortsword, -20%; Melee Attack, Reach 1, -25%) [1], so you would subtract that cost from the cost of any combat ability related to using a shortsword. If you wanted to give a character Armor Piercing (5), +150%, when using a shortsword, you would pay 21 points for the primary attack and 3 points for the secondary attack. Of course, Imbuements might be less expensive.
Last edited by AlexanderHowl; 11-21-2017 at 03:33 PM. |
11-22-2017, 06:13 AM | #4 |
Join Date: May 2017
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Re: Powers that alter standard melee attacks and powers that require a melee attack
Does Accessibility (weapon) mean that the user of the ability has to attack with a weapon, or just have it in hand? I need the former.
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11-22-2017, 07:35 AM | #5 | |
Join Date: Jun 2013
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Re: Powers that alter standard melee attacks and powers that require a melee attack
Quote:
And, yes, it's an Enhancement, because it lets you do both at once. ... I should note this topic just came up a week ago. See this thread. Note I suggested a very similar methodology as AlexanderHowl, although in the case of melee weapons Natural Weapon is a much better fit than Innate Attack (assuming you have the relevant Pyramid article, from Pyramid #3/65).
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11-22-2017, 10:07 AM | #6 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: Powers that alter standard melee attacks and powers that require a melee attack
Some of the Chi powers I have created in my DF campaign have Accesibility only while chi imbueing -10% and Nuissance -20% "the imbue skill has a -2 penalty to roll".
These are a set of AA that only can be used during an imbuement.
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"Imagination is more important than knowledge" Albert Einstein |
11-22-2017, 10:33 AM | #7 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Powers that alter standard melee attacks and powers that require a melee attack
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11-22-2017, 11:18 AM | #8 |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: Powers that alter standard melee attacks and powers that require a melee attack
Power-Ups 4: Enhancements offers a way to enhance ST-based weapon damage and natural attacks. IME it's pretty balanced.
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M2: Everything is true. GP: Even false things? M2: Even false things are true. GP: How can that be? M2: I don't know man, I didn't do it. |
11-22-2017, 05:03 PM | #9 |
Join Date: May 2017
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Re: Powers that alter standard melee attacks and powers that require a melee attack
The user of this power would attack with their weapon, and a special effect would also come into play - for example, increased damage.
Striking ST with Costs FP (1s) works for increased damage, and Imbuements are good for some other effects, as do followups to melee attacks, but I may have to design something myself. |
11-22-2017, 05:20 PM | #10 |
Join Date: May 2017
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Re: Powers that alter standard melee attacks and powers that require a melee attack
Follow Up on a melee weapon strike would work well if it was possible to apply an Innate Attack even if DR negates the attack.
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