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Old 03-30-2018, 08:11 AM   #1461
Fnord Prefect
 
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Phantasm, apologies if this has been answered earlier is these 148 pages, but regarding the stats listed in your Marvel Handbook, what books are required to use them? Are they statted using the Basic Set, or would I also need Supers, Magic, Powers, or any others to make use of it?
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Old 03-30-2018, 11:50 AM   #1462
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Fnord Prefect View Post
Phantasm, apologies if this has been answered earlier is these 148 pages, but regarding the stats listed in your Marvel Handbook, what books are required to use them? Are they statted using the Basic Set, or would I also need Supers, Magic, Powers, or any others to make use of it?
No need to apologize.

For the most part, the Basic Set covers almost everything. I've also used a number of books and Pyramid articles over the last ten years, though, but generally on a character-by-character basis (the linked page breaks down what books/articles I used for whom).

The most-used books are the Basic Set, Power-Ups 2: Perks, Power-Ups 3: Talents, and my own Power-Downs 1: Quirks, compiled from here on the forums. Some characters (mostly the super-strong types) rely heavily on Super ST from Supers and Injury Tolerance (Damage Reduction) from Powers; and some heavy psionic types (Marvel Girl, White Queen, Charles Xavier) I've abused Psionic Powers. If you understand how Super ST and IT:DR work, then Psionic Powers may be the only other book you need, if only for the descriptions of what the Psychokinetic and Telepathic powers do.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 03-30-2018, 01:12 PM   #1463
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Thanks for the quick reply!
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Old 03-30-2018, 04:02 PM   #1464
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Some characters (mostly the super-strong types) rely heavily on Super ST from Supers and Injury Tolerance (Damage Reduction) from Powers...
That reminds me, and now I must apologize if it came up earlier and I've forgotten but did you ever consider using the Logarithmic Strength rules from "Knowing Your Own Strength (Pyramid 3/83)?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)
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Old 03-30-2018, 05:20 PM   #1465
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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That reminds me, and now I must apologize if it came up earlier and I've forgotten but did you ever consider using the Logarithmic Strength rules from "Knowing Your Own Strength (Pyramid 3/83)?
I'd considered it, but I don't want to confuse people who read my site or netbook that don't have all the Alternate GURPS Pyramids. Plus, you may have noticed I'm trying to keep the 2-handed lift scores at or under 100 tons, with a few notable exceptions (Hulk, Juggernaut, Thor w/ his belt, Thor's son Magni, some of the truly cosmic heavy hitters) but even they top off at 500 tons. KYOS seems better for games where Ben Grimm is bench-pressing supercarriers and Hulk is literally carrying a mountain on his shoulders.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 04-15-2018, 09:04 PM   #1466
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I've been stalled on this guy for a while....

HIGH EVOLUTIONARY

Real Name: Herbert Edgar Wyndham.
Occupation: Geneticist.
Identity: Secret.
Legal Status: Citizen of the United Kingdom with no known criminal record, legally deceased.
Other Aliases: None.
Place of Birth: Manchester, England.
Marital Status: Single.
Known Relatives: None.
Group Affiliation: Former employer of the Changeling and commander/creator of the Knights of Wundagore.
Base of Operations: Wundagore Mountain, Romania.
History: A landed British nobleman attending college in the early 1930s, Herbert Wyndham worked closely with fellow aspiring geneticist Arnim Zola before their friendship soured over their differing opinions of the rising National Socialist (Nazi) party in Germany (see Zola, Dr. Arnim). Laughed out of Oxford for his theories on genetics and evolution, Wyndham liquidated the remains of his property and purchased a plot of land on Mount Wundagore in the Romanian Balkans, where he intended to build a private research facility to further explore his theories. On Mount Wundagore, he discovered a large uranium deposit; hiring local local workers to mine it, he sold the uranium to interested parties (other than the Nazis), most notably both the United States and Soviet Union governments. The sale of the uranium netted Wyndham a small fortune, which he parlayed into his research facility.

At some point in the past, Wyndham became friends with a biologist named Jonathan Drew. Through unrevealed means, Wyndham gave Drew various spider-related powers, which Drew later passed on to his daughter, Jessica (see Spider-Woman).

As part of his experiments, Wyndham mutated several animals, giving them humanoid frames and human-level intelligence, dubbing them his New Men. In order to keep them from running amok, he organized them into a chivalric knightly order, the Knights of Wundagore, with himself as the High Lord Evolutionary, a title which later became simply the High Evolutionary.

Apparently before creating the Knights of Wundagore, the High Evolutionary subjected himself to his forced evolutionary process. This process greatly improved his mental faculties beyond the peak of human ability, as well as enhancing his body. Since then, while he has continued to engage in genetic engineering he has also developed many other technologies far in advance of what has been released to the general public.

Most of Wyndham's past exploits have yet to be recorded. It is known he had dealings with the outlaw team known as the Shadowguard during the late 1980s to early 2000s, although the details of said dealings are currently unknown.

The High Evolutionary's first recorded activity in the modern era involved a scheme to forcibly evolve the entire populace of New York City and the surrounding area into mutants. For unknown reasons, he blackmailed the mutant thief Changeling into assisting with this scheme; the Changeling betrayed him to the X-Men, who prevented the scheme from coming to fruition (see Changeling; X-Men). Afterward, the X-Man known as Beast wondered aloud if the Evolutionary intended to succeed, or if he intended the Changeling to betray him (see Beast).

More recently, the Evolutionary dispatched a pair of his Knights, Sir Mongoose and Sir Boar, to capture the superhero Captain Marvel for study, who unknown to most people was a member of the Kree race, not human (see Captain Marvel; Kree). The Knights were successful in capturing Marvel (though only because Marvel voluntarily surrendered for his own reasons), and brought the Captain to the High Evolutionary's citadel on Mt. Wundagore. Upon discovering the Captain's alien origins (after taking a genetic sample), he told the Captain he was free to go. The Evolutionary hid the fact that he'd started making a human-Kree hybrid based on splicing Marvel's genetic code with a human's from the Captain.

Where the High Evolutionary will surface next is anyone's guess.
Height: 6' 2".
Weight: 200 lbs. (without armor).
Eyes: Brown.
Hair: Brown.
Uniform: Silver-plated body armor with a red surcoat, red gloves, red boots, silver belt, silver gorget, red full-face helmet.
Strength Level: The High Evolutionary possesses superhuman strength enabling him to lift (press) roughly 1,500 lbs.
Known Superhuman Powers: The High Evolutionary has evolved his own brain the to limits of human potential, giving him a superhuman intellect. In addition, he is now immune to all terrestrial diseases, poisons, and environmental syndromes (like altitude sickness and the bends), is able to heal from nearly any injury, including being able to regrow severed limbs, and is effectively immortal. As a side effect of his superhuman intellect, his mind effectively closed to telepaths unless he wishes otherwise.
Other Abilities: Even before his self-imposed forced evolution, the High Evolutionary was a genius geneticist, a pioneer in the field.
Paraphernalia: The High Evolutionary's armor provides him incredible resistance to injury, and has circuitry which enhances his ability to regenerate limbs. He has stated that even if he was physically reduced to a liquid state, his armor would rebuild his body and restore his mind; whether this is the truth or hyperbole/exaggeration is unknown.

1,860 points
Attributes: ST 30 [200]; DX 16 [120]; IQ 20 [200]; HT 16 [60].
Secondary Characteristics: Dmg 3d/5d+2; BL 180 lbs.; HP 30 [0]; Will 20 [0]; Per 20 [0]; FP 16 [0]; Basic Speed 8.00 [0]; Basic Move 8 [0]; Dodge 11.
Languages: English (Native) (Native Language) [0]; German [6]; Russian [6]; Serbian [6].
Cultural Familiarities: Eastern European [1]; Western [0].
Advantages: Academic 4 [20]; Artificer 4 [40]; Compartmentalized Mind 4 [200]; Elder of the Universe [400]; Gadgeteer (Quick) [50]; Less Sleep 4 [8]; Mind Shield 20 [40]; Natural Scientist 4 [40]; Photographic Memory [10]; Regeneration (Fast: 3 HP/min) [50]; Regrowth [40]; Status 4 [0*]; Wealth (Multimillionaire 1) [75]; Wundagore Rank 5 [25].
Disadvantages: Callous [-5]; Killjoy [-15]; Megalomania [-10]; Obsession (Genetic Mutation) [-0†]; Xenophilia (12) [-10].
Quirks: Dislikes Communists [-1]; Dislikes Nazis/Neo-Nazis [-1].
Skills: Battlesuit/TL12 (A) DX+2 [8] – 18; Electronics Operation/TL12 (Scientific) (A) IQ+0 [2] – 20; Electronics Operation/TL12 (Sensors) (A) IQ+0 [2] – 20; Games (Chess) (E) IQ+0 [1] – 20; Inventor! (WC) IQ+5 [85] – 25; Scholar!(WC) IQ+5 [85] – 25; Science! (WC) IQ+5 [85] – 25.
Starting Spending Money: $4,000,000 (20% of Starting Wealth).

* Includes +2 from Wealth (Multimillionaire 1) and +2 from Wundagore Rank.
† Included in the Elder of the Universe trait; each Elder (including the Evolutionary) has a separate and distinct Obsession.

Role-Playing Notes:
The High Evolutionary is a man who has lost touch with his humanity. He now seeks to fully understand the process of mutation and evolution, seeing the rest of the world as one great lab experiment.

Design Notes:
1. While not a true Elder of the Universe, he matches the racial package perfectly, including having developed TL12 and TL12^ technology (via his Inventor! skill) based on theories far in advance of modern science.
2. Wundagore Rank 5 represents his command of the Knights of Wundagore. Going by the "The Arithmetic of Rank" sidebox on p. 14 of GURPS Social Engineering, this represents an average of 2000 New Men as part of his domain.



Basically, the hardest part was writer's block regarding his actions with Captain Marvel.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 04-16-2018 at 03:01 AM.
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Old 04-15-2018, 09:25 PM   #1467
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I'd like to see his suit written up. I take it this is before Counter Earth?
Also his suit gives him Unkillable 3 by evolving him into an Astral Entity on a fatal blow.
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Old 04-15-2018, 10:01 PM   #1468
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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I'd like to see his suit written up. I take it this is before Counter Earth?
Also his suit gives him Unkillable 3 by evolving him into an Astral Entity on a fatal blow.
Unkillable 3 is part of the Elder of the Universe package. :) And I'm not sure if his version of Counter-Earth is going to be a thing in the Reboot. Scientifically implausible, for starters, without it messing with orbits and whatnot....

I'm working on the suit, but right now I'm working off a TL12 UT battlesuit as a base.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 04-15-2018, 10:09 PM   #1469
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

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Originally Posted by Phantasm View Post
Unkillable 3 is part of the Elder of the Universe package. :) And I'm not sure if his version of Counter-Earth is going to be a thing in the Reboot. Scientifically implausible, for starters, without it messing with orbits and whatnot....

I'm working on the suit, but right now I'm working off a TL12 UT battlesuit as a base.
Thats what Superscience is for :)
As for the Elder package, I didnt go back and reread it but good he has the ability.
Also was kinda cute you included it.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
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Old 04-25-2018, 12:36 AM   #1470
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

And here's someone who will likely visit the universe at least once in Year One....

STAN LEE

Real Name: Stanley Martin Lieber.
Occupation: Inter-dimensional hitchhiker, storyteller. Has also been a courtroom bailiff, a security guard, a millionaire playboy, comic book writer/artist, movie producer, janitor, US Army general (possibly impersonated), hot dog cart vendor, mailman, priest, town mayor, and delivery service driver, among other occupations.
Identity: Stan Lee does not use a dual identity.
Legal Status: Presumably a citizen of the United States with no apparent criminal record, believed to originate on Earth-0000.
Other Aliases: Willie Lumpkin (possibly an impersonation), Hugh Hefner, Larry King (both cases of mistaken identities), "The Man".
Place of Birth: New York City, though on which Earth is unknown.
Marital Status: Unknown. (The real world Stan Lee is a widower.)
Known Relatives: None. (Real world: Joan (wife, deceased), Joan Celia "J. C." Lee (daughter), Jan Lee (daughter, deceased), Celia Lieber (mother, deceased), Jack Lieber (father, deceased).)
Group Affiliation: Marvel Comics (formerly Timely Comics and Atlas Comics), United States Postal Service, United States Army, Federal Express, many more.
Base of Operations: Mobile, formerly New York City (across many Earths), formerly Super-Hero City.
History: No one knows the true age or origin of the man commonly going by the name Stan Lee. It is believed he began life as Stanley Lieber, the son of Jewish immigrants, and took the name "Stan Lee" as a pen name when he was hired by Timely Comics in the late 1930s. It was his hand at the wheel, so to speak, which turned Timely's successor, Marvel Comics, into an industry giant.

At some point, Stan discovered his ability to travel to other timelines. Most of the timelines he visited were close analogues to those depicted in the comics he wrote in some fashion. Early on in his travels he would take odd jobs to support himself in that timeline, but it was his gift for making even the most boring parts of a tale he spun entertaining that enabled him to thrive. People on other worlds would sit and listen for hours as Stan would describe events on other worlds he'd seen, from a being made of water emerging from an ocean and coalescing into a naked man (X-Men, 2000) to an alien invasion being thwarted by a guy in a suit of armor, a Norse god, and a big green monster (Avengers, 2012). Sometimes he'd hitch a ride on a visiting starship to travel to other worlds (most notably Xandar on Earth-199999; Guardians of the Galaxy, 2014), trading his stories for passage, but Earth itself always drew him back.

At one point Stan was elected mayor of a city (Super-Hero Squad, 2009-2011), but declined to run a for a second term, as he felt he had to tell the tale of what he'd seen in that world elsewhere.

Although he is getting up there in age, Stan believes there are many more stories out there in the multiverse for him to witness and tell to others.
Height: 6'.
Weight: 155 lbs.
Eyes: Brown.
Hair: White, formerly brown.
Strength Level: Stan Lee appears to possess the normal human strength of a man of his age, height, and build who engages in a little regular exercise (mostly endurance walking).
Known Superhuman Powers: Stan Lee possesses the ability to travel between timelines. While he has only been seen in the multiverse governed by the High Tribunal (which he calls the "Marvel multiverse"), it is possible his powers extend to enable him to cross over into other multiverses in the greater omniverse (such as those of the Infinite Worlds and what he calls the Distinguished Competition; see High Tribunal). His raw power with this ability is such that he is able to initiate the transdimensional jump from timelines that are normally "closed" to outbound travel. He can also travel to other times in a timeline, as evidenced when he traveled backwards to 1942 to attend an awards ceremony posing as an Army general (Captain America: The First Avenger, 2011).

In addition, Stan appears to possess the ability to perceive when others (who he refers to as "True Believers") are viewing/recording the area around him from extradimensional sources.
Other Abilities: Stan Lee is a gifted storyteller, writer, and artist. He is also gifted in convincing people he belongs he belongs in a place and time.

499 points
Attributes:
ST 9 [-10]; DX 10 [0]; IQ 11 [20]; HT 12 [20].
Secondary Characteristics: Dmg 1d-2/1d-1; BL 16 lbs.; HP 10 [2]; Will 13 [5]; Per 15 [15]; FP 12 [0]; Basic Speed 5.50 [0]; Basic Move 4 [-5]; Dodge 8.
Cultural Familiarities: Western (Native) [0]; Xandar (Earth-199999) [1].
Languages: English (Native) (Native Language) [0]; Galactic Standard (Accented) [4]; Yiddish (Native) [6].
Advantages: Born Entertainer 4 [20]; Charisma 2 [10]; Chronolocation [5]; Eidetic Memory [5]; Fit [5]; Gifted Artist 4 [20]; Jumper (Time) (Omni-Jump, +10%; Power Cosmic, +10%) [120]; Jumper (World) (Cosmic: Can Jump Into/Out Of Otherwise "Closed" Timelines, +50%; New Worlds, +50%; Omni-Jump, +10%; Power Cosmic, +10%) [220]; Longevity [2]; See Invisible (Extradimensional Viewers) (Power Cosmic, +10%) [17]; Social Chameleon [5]; Social Regard (Venerated) 1 [5]; Unfazeable [15]; Wealth (Comfortable) [10].
Perks: Convincing Nod [1]; Distinctive Voice [1]; I Lived It! (TL 6 to 8) [1].
Disadvantages: Bad Back (Mild) [-15]; Bad Sight (Farsighted) (Mitigator: Glasses, -60%) [-10]; Delusion (True Believers) [-5]; Pacifism (Reluctant Killer) [-5]; Weirdness Magnet [-15].
Quirks: Broad-Minded [-1]; Catch-Phrase ("Excelsior!") [-1]; Congenial [-1]; Habit (Refers to Extradimensional Viewers as "True Believers") [-1]; Imaginative [-1]; Responsive [-1].
Skills: Acting (A) IQ+3 [1] - 14*; Administration (A) IQ-1 [1] - 10; Artist (Drawing) IQ+4 [2] - 15†; Carousing (E) HT+0 [1] - 12; Current Affairs (Headline News) (E) IQ+1 [2] - 12; Fast-Talk (A) IQ+3 [4] - 14‡; Hobby Skill (Superhumans) (E) IQ+3 [8] - 14; Observation (A) Per+1 [4] - 16; Photography/TL7 (A) IQ+3 [1] - 14†; Politics (A) IQ-1 [1] - 10; Public Speaking (A) IQ+7 [4] - 18*‡; Savoir-Faire (Military) (E) IQ+1 [2] - 12; Writing (A) IQ+4 [4] - 15*.

* Includes +4 from Born Entertainer.
† Includes +4 from Gifted Artist.
‡ Includes +2 from Charisma.

Design Notes:
1. This is Stan Lee the character, who has appeared in cameos in comics, cartoons, television series, and movies, not the comic book celebrity portraying, voicing, or otherwise depicting himself as the character. As such, his skills and abilities are likely well in excess of his actual skill levels.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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