12-11-2017, 07:59 PM | #31 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: "Medieval" fantasy with tech 2?
Brass is a copper and zinc alloy
Bronze is copper and tin (with trace of other metals) alloy https://www.metalsupermarkets.com/di...-brass-bronze/ |
12-11-2017, 08:20 PM | #32 | |
Join Date: Nov 2004
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Re: "Medieval" fantasy with tech 2?
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12-12-2017, 01:44 AM | #33 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: "Medieval" fantasy with tech 2?
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12-12-2017, 02:04 AM | #34 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: "Medieval" fantasy with tech 2?
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The mechanical differences aren't significant enough for GURPS to bother with. Brass armour can use the same stats as bronze.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 12-12-2017 at 06:42 AM. |
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12-12-2017, 02:26 AM | #35 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: "Medieval" fantasy with tech 2?
With zinc being much more common that tin, I'd have thought ancient people would have made a lot more brass armor seeing as how they could make it.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
12-12-2017, 03:11 AM | #36 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: "Medieval" fantasy with tech 2?
It's harder to refine than tin, so at TL2 you have to use methods of getting it out of the ore and into the alloy that don't allow as fine a control as you can get when using tin. Also, while it'd work for armour, for a number of other things (like weapons) brass isn't so great.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
12-12-2017, 04:09 AM | #37 |
Join Date: Jan 2010
Location: Brighton
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Re: "Medieval" fantasy with tech 2?
I don't think the doorknob at Bag End is the kind you turn to release a catch, but really just am immobile handle. It's in the middle if the door's face after all, so badly placed to be attached to any mechanism.
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12-12-2017, 04:19 AM | #38 |
Join Date: Jan 2014
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Re: "Medieval" fantasy with tech 2?
With Middle-Earth, isn't the Shire sort of a TL4 anachronism (without gunpowder and such) in a TL2 setting?
From what I remember about Middle-Earth, Tokien took pains to keep much of the setting period accurate to stuff found in the myths and sagas he enjoyed. I mean yes, Gandalf can produce fireworks and the dwarves are able to build these neat moving toys but beyond little things like that, everything else like armor, weapons, general tools and so on are like 8th century European (with the exception of the industrial stuff that Saruman creates at Orthanc IIRC)? |
12-12-2017, 04:31 AM | #39 | |
Join Date: Jan 2010
Location: Brighton
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Re: "Medieval" fantasy with tech 2?
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It's an interesting one because is if it's a bucolic idyll of TL4 life slapped into a TL2 setting well then because it's a bucolic idyll we don't see a lot of cutting edge TL4 stuff really. I'm trying to think of what's the most advanced stuff I can remember in the shire. Water wheels, the map that is supposedly in setting? Maybe there's some organised animal husbandry going on that might qualify Actually clocks, does Bag End have clocks? Last edited by Tomsdad; 12-12-2017 at 08:30 AM. |
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12-12-2017, 06:37 AM | #40 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: "Medieval" fantasy with tech 2?
By the time the Romans were making wide use of brass it seems reasonable for it to be cheaper than bronze. Perhaps 3x the cost of an equivalent ferrous item instead of 4x.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 12-12-2017 at 06:40 AM. |
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