05-24-2020, 09:51 AM | #11 |
Join Date: Feb 2016
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Re: Social Strata and Magic Ability
How is Enchant an unbalanced ability, especially is a setting where magic is common or ubiquitous? It requires a decent amount of prerequisites and enchantments take a lot of time to produce. For example, a broadsword with Accuracy+3 at Power 15 costs 5,000 energy, which is an investment of nearly 14 years, and it will not function in low or no mana regions. Conversely, a noble who takes that much time to self train broadsword would have learned Broadsword at DX+25 and their skill functions everywhere.
For a social strata being linked to magic ability, you could require that characters need a minimum Magery equal to the desired Rank/Status before they can purchase the desired Rank/Status. Characters without Magery would effectively have Magery 0 for determining their maximum Status. For example, a king would need Magery 7 before anyone would give them the respect due to a king. |
05-24-2020, 10:51 AM | #12 |
Join Date: Dec 2007
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Re: Social Strata and Magic Ability
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05-24-2020, 11:15 AM | #13 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Social Strata and Magic Ability
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That said, if you want to associate magic with class in an Asian-themed setting for use with GURPS magic, there's an appropriate historical mechanism to use: the civil service. For large chunks of Chinese imperial history, the truly powerful class was the well-educated. The body of people from whom powerful officials was chosen, from local magistrates to top government ministers, was selected by a series of hellishly competitive academic examinations. Just about anybody could try to join the civil service and land a cushy government appointment, but most failed in tests where a single character out of place could mean the difference between more failure and a life of power and prestige. Of those who passed, the vast majority were the ones whose families were wealthy enough to afford a lifetime of tutoring to get them to the point of passing against massive and highly motivated competition. So there was certainly a class element, but it was predicated on initial good fortune or other favorable conditions, not hereditary talent. In this case, replace "Confucian philosophy" with "magic." The wannabe movers and shakers spend their lives studying to pass a series of exacting examinations, learning vast catalogs of spells, hidden lore, alchemy, and so on rather than spending the time enchanting items. The culture of "education = success" means that lots of people want and even try to learn magic, if not for themselves then to help advance their children's educations, and it's at least possible for the talented poor to rise to the top, though the odds are as ever against them. So it's not a hereditary aristocracy breeding for magical talent, which carried sketchy eugenic implications with it, but rather that the aristocracy selects for a) raw talent and 2) the wealth required to extensively train that talent. This ends up giving you a setting where a lot of people know a bit of magic, but the ones most capable of using magic to change things are busy with politics instead (and, since they're not really trained in politics and administration, probably doing a poor job of it and using magic just to maintain the status quo). (Naturally, there's a Pyramid article about the imperial Chinese civil service exams. I think it's in the third Low Tech one.)
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05-24-2020, 01:10 PM | #14 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Social Strata and Magic Ability
FYI since some people have missed it,the setting is s far described as Powers (SE mostly, if not exclusively) only not using GURPS Magic.
One thing I would add is bloodline advantages so certain lines have limited college SE. So every family can cast full Sorcery but many are inherently better at one element or other type. That helps structure the families and Houses. Also Wildcards for family lines that include wildcard points as usable for a certain element or style of casting. That can include chi powers of the same element and thus encourage certain styles for certain families.
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05-25-2020, 11:02 AM | #15 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Social Strata and Magic Ability
Mostly, yeah.
Yup. Yes. Anyone can be taught chi powers and harness their golden cores. They do. The Sorcerous Empowerment is a function of heritage, not society. Quote:
Again, a function of heritage, not society. They'd keep their abilities. Hmm. I had not considered that. Let's say as common as peasant magic - so 1 in 100 have spent the time to learn such abilities. Or perhaps 1 in 500. Yeah, I like that better. Through a taoist alchemy system I created a while back. External alchemy can be taught to anyone, but internal alchemy is more difficult.
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05-25-2020, 11:10 AM | #16 | |
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: Social Strata and Magic Ability
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Yes, but now there are non-nobles with SE, I would imagine that there are plenty of groups that would be interested in that for good or bad.
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05-25-2020, 11:14 AM | #17 | ||||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Social Strata and Magic Ability
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This setting has magical items. What I'm trying to discern is if I should have lots of magic items (anyone can create them with time) or few (only the nobility, rich, and specialized enchanters can afford to buy or make them. Quote:
Also, it's a high fantasy campaign, not grim and gritty. Having magical items is kind of par the course. Quote:
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05-25-2020, 11:24 AM | #18 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Social Strata and Magic Ability
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This is where my thinking is headed, yeah.
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05-25-2020, 11:32 AM | #19 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Social Strata and Magic Ability
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And then operationalise this as an Unusual Background. 25 to 50 points should be plenty.
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05-25-2020, 11:34 AM | #20 | |||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Social Strata and Magic Ability
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What else would you say is problematic? Quote:
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The current problem with wildcards is that the Qi attribute may be priced too low. I'm starting to think it might be better off at 15 or 20 level instead of 10. I'm still thinking about it.
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