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06-12-2013, 03:48 AM | #1 |
Join Date: Dec 2009
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off hand weapon training perk and technique
In a PbP, I had a player who took broadsword to 13, then put 5 points in dual-weapon training and 1 point in off-hand weapon training perk. For 6 cp he now can fight with 2 swords and effectively has a double attack.
He was kind enough to remove it after I told him that I thought it would make his character overpowered compared to the others, but it still bugs me. Was this legal? Why wouldn't everyone do this? (Except for when it doesn't fit the character concept.). My best argument rulewise would be that I don't use the martial arts in my campaign. However, what I understand from its description is that it replaces the off-hand weapon training from the basic set because the latter was underpowered. If it replaces the technique, isn't the technique a kind of 'bug' in the basic set, or does it still have a function? |
06-12-2013, 04:01 AM | #2 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: off hand weapon training perk and technique
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06-12-2013, 05:02 AM | #3 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: off hand weapon training perk and technique
OHWT as a Technique is extremely overpriced when compared to Ambidexterity.
Also, in addition to DWA being cinematic, it effectively doubles the cost of all weapon upgrades. |
06-12-2013, 05:15 AM | #4 | |
Join Date: Jun 2006
Location: On the road again...
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Re: off hand weapon training perk and technique
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Plus, even the cinematic fighters who use two weapons don't usually use two full-sized broadswords in the off hand; the off hand or both hands usually have a lighter weapon (broadsword and shortsword, rapier and main-gauche, paired sais, paired shortswords, etc.), not two large weapons.
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06-12-2013, 05:20 AM | #5 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: off hand weapon training perk and technique
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06-12-2013, 07:31 AM | #6 | |||
Join Date: Feb 2011
Location: Cambridge, MA
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Re: off hand weapon training perk and technique
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06-12-2013, 06:05 AM | #7 | |||
Join Date: Sep 2012
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Re: off hand weapon training perk and technique
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Basic Set, p. 417 Dual Weapon Attack You must use All-out-Attack (Double) which means no active defense. If you use Attack maneuver you gain -4 penalty on primary hand and -8 on off hand attack. (In case of your player his skill drops from Broadsword -13 to Broadsword-9 and Broadsword-5.) Dual-Weapon Training cost 5 points and Off-hand Training costs 5 points. Both DWT and OHWT are bought per skill. Not really cheap. If this is a problem you could let him have a less effective skills. DWT and OHWT only buys half of penalties. So you have -2 on primary weapon and -4 with off-hand weapon. He will still be able to use two weapons but at a price. He is sacrificing something to get the benefits. Quote:
For example: You could increase your shield skill by 2. Shield gives you DB on all active defense rolls while a weapon allows you only parry and very few weapons grant bonus on parry. Shield also gives you DB against muscle-powered ranged attacks. Shield grants cover. Quote:
Some people don't want to have ambidexterity because idea is they put hard work, blood, sweat and tears to be able to preform dual-style. That is why they made it a perk. A person who wants to play a swashbuckler is able to do without the need to cash out 15-30 CP on OHWT. Last edited by Orochi-art; 06-12-2013 at 07:41 AM. |
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06-12-2013, 07:50 AM | #8 |
Join Date: Jun 2006
Location: On the road again...
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Re: off hand weapon training perk and technique
The above highlighted statement is deprecated and is no longer considered among the RAW. Dual-Weapon Attack is still a Technique, but Off-Hand Weapon Training is now - as of Martial Arts and reprinted in Power-Ups 2: Perks - a Perk, since for the same price as the Basic Set Technique you could just get Ambidexterity and not worry about off-hand penalties. Now you can train in your off hand for four different skills and still be cheaper than Ambidexterity.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
06-12-2013, 08:01 AM | #9 | |
Join Date: Sep 2012
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Re: off hand weapon training perk and technique
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06-12-2013, 08:02 AM | #10 |
Join Date: Jan 2005
Location: Japan
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Re: off hand weapon training perk and technique
Remember that while the combat option called "Dual-Weapon Attack" is allowed (with GM permission, of course) in a realistic campaign, the technique with the same name is a cinematic technique -- buying Trained By A Master [30] or Weapon Master [20 to 45] beforehand is one of the prerequisites to learn Dual-Weapon Attack technique. See Martial Arts, pp. 82-83.
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Tags |
off-hand weapon training, perk, rules, technique |
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