05-14-2011, 08:14 AM | #11 | ||
Banned
Join Date: Apr 2008
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Re: Altering the Initiative Order
Personally, I favour allowing the character to choose a place in sequence anywhere up to his earliest possible time to act.
I find some support for this in the rules, though interpretation is involved. Page B363 says rather plainly, under Turn Sequence, that you go in order of speed, period. However, under "Your Turn" it notes that your turn: Quote:
Quote:
Let, not make. Out-react, not move before. So that's the textual analysis. But also my personal practicality analysis tells me it doesn't make much sense to insist that a quick warrior can't wait on the actions of a slower ally, especially in a structure where their 'turns overlap'. |
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Tags |
kromm answer, kromm explanation, wait |
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