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08-21-2016, 12:39 PM | #1 |
Join Date: Jul 2007
Location: West Virginia
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Bio-tech related Quirks and Perks
Basically what is says. Quirks and Perks that make sense as minor glitches or benefits of genetic engineering.
I'll start. Juvenal Hair Pattern This can work either as a Quirk or a Perk, depending on the reactions the PC gets. Basically the PC went through Puberty but they didn't gain adult body hair. Generally they seem to have no body hair period and this includes underarm and pubic hair. Males have no beards, but they don't go bald either. Late Onset Puberty Basically puberty is much closer to full brain maturity. The would be social issues for PCs with the Youth disadvantage who haven't gone through puberty yet. Puberphonia This is the real world problem of puberty not altering the vocal range. Explained here! Please give us your items.
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 08-21-2016 at 01:24 PM. |
08-26-2016, 12:50 PM | #2 |
Join Date: Jul 2007
Location: West Virginia
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Re: Bio-tech related Quirks and Perks
Another Perk might be Smells Good quiet simply your natural body odor is pleasant to the vast majority of people. This causes minor benefits from people being nice to you. It isn't as effective as a level of Charisma, but it can function in a similar way especially with people sexually interested in your sex and general type.
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Per Ardua Per Astra! Ancora Imparo |
08-27-2016, 04:40 AM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Bio-tech related Quirks and Perks
How about quirks that people develop as a response to bioengineered people? I could definitely see "Prefers people with Sanitised Metabolism" and "Prefers Natural People" becoming somewhat common.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
08-27-2016, 10:29 AM | #4 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Bio-tech related Quirks and Perks
Quote:
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Per Ardua Per Astra! Ancora Imparo |
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09-01-2016, 05:49 PM | #5 |
Join Date: Jul 2007
Location: West Virginia
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Re: Bio-tech related Quirks and Perks
Odd Coloration strikes me as a good quirk. Basically it's just minor accidental pigmentation changes.
Examples: Someone could have normal Caucasian pigmentation but they tan blue-black or chocolate brown. Someone who had stripes or spots. Any variant color pattern that would make a character stand out and would cost money to fix or cover-up.
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Per Ardua Per Astra! Ancora Imparo |
09-04-2016, 12:40 PM | #6 |
Join Date: Jul 2007
Location: West Virginia
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Re: Bio-tech related Quirks and Perks
A Quirk level version of Unusual Biochemistry is what Odd Smell works out as. The effects are somewhat random but often annoying. Animals either fear you as a strange beast or totally ignore you. You either bug people in some way they can't define, or you really turn them on, or they can't care about you one way or the other period.
The fact that these effects can sometimes be useful, sometimes a pain, but mainly even out in annoying ways, makes this a quirk. For a perk version try No Smell. It's a very limited form of invisibility, but sometimes useful. Example: Bloodhounds can't track you.
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Per Ardua Per Astra! Ancora Imparo |
05-23-2019, 10:30 AM | #7 |
Join Date: Jul 2007
Location: West Virginia
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Re: Bio-tech related Quirks and Perks
Skin and hair texture perks and quirks make sense in this setting. If you're using DNA from animals and plants you might bring over unexpected or undesired traits.
If, as an example, you wanted certain glandular traits from beavers, you might also get the slick water-repellent properties of beaver fur in the resulting parahuman's hair. Depending on which traits showed up, this could be quirk or perk. Body hair that, while being no thicker or more common than normal human body hair, could grow as long as scalp hair ( providing inconvenient extra beards in odd places) could also resault from animal DNA. As could the problem of abnormality short scalp hair.
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Per Ardua Per Astra! Ancora Imparo |
05-27-2019, 06:06 PM | #8 |
Join Date: Jul 2007
Location: West Virginia
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Re: Bio-tech related Quirks and Perks
I recently read that the sweat glands in human armpits produced a special type of fatty sweat. Basically, we evolved the capacity to produce a special food out of our bodies to feed bacteria whose whole function was to be smelly. The logic being that, since we now stood upright and faced each other, smelling each other's anuses for smell ID wasn't practical. Thus natural selection favored potent armpits.
However, dissolved fat is vital to perfume. In the THS setting, having your armpits produce a sophisticated scent, preferably a subtle one, would be an easy biomod. If tasteful and sophisticated a Perk. A botch, either in the technician's skill or the customer's taste, could be a Quirk or negative charisma.
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Per Ardua Per Astra! Ancora Imparo |
06-03-2019, 09:46 AM | #9 |
Join Date: Jul 2007
Location: West Virginia
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Re: Bio-tech related Quirks and Perks
I once read somewhere that Wally Cox, an American comic actor and the voice of Wonder Dog in the 1960's cartoons, had oddly attached tendons in his arms and legs. This meant that in certain ways he was very strong. These were limited but he could surprise people with his party tricks. I'm told there were downsides but he could pull some stunts otherwise not humanly possible.
Given the idea of parahumans with animal DNA, which is cannon in THS, you could build several interesting advantages or perks on clever reworkings of the human body's leverage systems. Opinions?
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Per Ardua Per Astra! Ancora Imparo Last edited by Astromancer; 06-03-2019 at 12:21 PM. |
06-12-2019, 04:54 PM | #10 |
Join Date: Jan 2007
Location: Scotland
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Re: Bio-tech related Quirks and Perks
Apparently Bats have the best immume system of all mammals. you could have scenario were the designers used the bats immune system but didnt figure in that bats also carry and transmit diseases that they show no ill effects from they end up being a typhoid mary.
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