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Old 08-12-2014, 11:47 AM   #61
nick_coffin
 
Join Date: Aug 2004
Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by Varyon View Post
A starting point might be One Use Only (x1/5 price) on the Possession Advantage - that would drop the price to [18], for 108 energy. Actually, I'd call that the starting and ending point - you've got what you need, and the price is probably appropriate (in fact you might want to put more energy into it so it's harder to kill you by dispelling the ritual - I'd suggest a longer duration, just to be safe).
Sounds good - do you have a page reference for One Use Only?

Here's the new version of this ritual:

Quote:
Walking Possession Agreement
Spell Effects: Greater Control Mind + Lesser Sense Mind.
Inherent Modifiers: Altered Trait, Possession (No Memory Access -10%, Usable Once Only, -80%).
Greater Effects: 1 (×3).

This ritual, if cast within 6 seconds of a person's death, restrains their soul from leaving this plane of existence and instead places it in the body of another living person. The effects are the same as for the advantage Possession (p. 75) with the No Memory Access limitation, further limited by the duration. Due to the high cost of the ritual and the short time span available in which to cast it, it is typically cast as a charm carried by someone willing to be possessed by the target.

At the end of the duration, the possessed regains control of his body and the target's mind and soul are freed to continue its journey to the afterlife.

Typical Casting: Greater Control Mind (5) + Lesser Sense Mind (2) + Lesser Control Magic (5) + Altered Trait, Possession (No Memory Access -10%, Usable Once Only, -80%) (10) + Duration, 12 hours (6). 84 energy (28×3).

Last edited by nick_coffin; 08-12-2014 at 11:55 AM.
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Old 08-12-2014, 12:37 PM   #62
Varyon
 
Join Date: Jun 2013
Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by nick_coffin View Post
Sounds good - do you have a page reference for One Use Only?
It's from GURPS Supers. I don't have that book, though, so I can't give a page reference.

Quote:
Originally Posted by nick_coffin View Post
Here's the new version of this ritual:
One Use Only isn't -80% (if it were, that trait would be [20], because you get no reduction beyond -80% on Advantages). It's x1/5, just like Alternate Abilities. You take the end cost of the ability (after all modifiers) and divide by 5 to get the actual final cost - so it's [18].

EDIT: Also, it might be more appropriate to use Path of Spirit rather than (or in addition to) Path of Mind here, but that will depend on the metaphysics of your setting.
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Old 08-12-2014, 04:10 PM   #63
Christopher R. Rice
 
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Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by nick_coffin View Post
A request for critique on this ritual:

Walking Possession Agreement
Spell Effects: Greater Control Mind + Lesser Sense Mind.
Inherent Modifiers: Altered Trait, Possession (No Memory Access -10%, Usable Once Only, -80%).
Greater Effects: 1 (×3).

This ritual, if cast within 6 seconds of a person's death, restrains their soul from leaving this plane of existence and instead places it in the body of another living person. The effects are the same as for the advantage Possession (p. 75) with the No Memory Access limitation, further limited by the duration. Due to the high cost of the ritual and the short time span available in which to cast it, it is typically cast as a charm carried by someone willing to be possessed by the target.

At the end of the duration, the possessed regains control of his body and the target's mind and soul are freed to continue its journey to the afterlife.

Typical Casting: Greater Control Mind (5) + Lesser Sense Mind (2) + Lesser Control Magic (5) + Altered Trait, Possession (No Memory Access -10%, Usable Once Only, -80%) (10) + Duration, 12 hours (6). 84 energy (28×3).
You don't really need Altered Traits here. Yes, you are giving the subject the ability to possess others, but it's not truly under his control (a sure sign you need Altered Traits). Instead you are creating a insurance policy "If I die, I can jump bodies once to the nearest living being." Just dump Altered traits and replace Control Mind with Transform Mind and you should be good to go. Consider adding extra energy though so your spell won't easily fizzle.
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Old 08-16-2014, 10:15 AM   #64
Langy
 
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Default Re: [RPM] Post your rituals here

Here are a few rituals that I created for a demonologist PC in a Monster Hunters game:

A Respite from Time
Spell Effects: None.
Inherent Modifiers: None.
Greater Effects: 1 (×3).

This spell removes a location from the time-stream for the next three hours. Anything moved, broken, or otherwise changed within this location for the next few hours will be reset to their original condition once the duration expires.

This spell must be cast preemptively; anything that enters the area of effect after the spell is cast will not be impacted by the time shift. Thus, this spell should generally not be cast upon an area of effect that includes the caster - or else anything that caster does for the next three hours, including gain information, will simply not have happened!

This Casting: Greater Transform Crossroads (8) + Duration, 3 hours (4) + Area Of Effect, 20 yards (12). 72 energy (24×3).

Light to Sunlight
Spell Effects: Lesser Strengthen Energy.
Inherent Modifiers: Area Of Effect.
Greater Effects: 0 (×1).

This ritual causes all sources of light within five yards to emit light of the same brightness as it normally would, but shifted such that its spectrum matches that of the sun. In effect, this makes any light have the effect of sunlight upon those exposed to it.

This Casting: Lesser Strengthen Energy (3) + Duration, 12 hours (6) + Area Of Effect, 3 yards (2). 11 energy (11×1).


Bubble of Time
Spell Effects: Greater Control Crossroads + Lesser Control Crossroads.
Inherent Modifiers: Altered Trait, Decreased Time Rate.
Greater Effects: 1 (×3).

This ritual slows down time for everyone within 100 yards except the caster and five others that he must choose prior to casting the ritual. For every two seconds that pass for the caster or the outside world, only one second passes for those affected by the spell. This spell is powerful enough to affect even vehicles!

This bubble of slowed-time follows the caster, and those that exit the area are no longer affected. The bubble lasts for 10 minutes.

This Casting: Greater Control Crossroads (5) + Lesser Control Crossroads (5) + Altered Trait, Decreased Time Rate (20) + Duration, 10 minutes (1) + Area Of Effect, 100 yards, excluding up to 6 subjects (23) + Subject Weight, 15 tons (7). 183 energy (61×3).


The Pit's Grasping Tendrils
Spell Effects: Greater Create Crossroads + Lesser Control Spirit.
Inherent Modifiers: Bestows A Bonus, Binding ST + Area Of Effect + Subject Weight + Speed + Extra Energy, Extradimensional + Extra Energy, Enhancement: Only Damaged by Burning, Corrosion, and Cutting.
Greater Effects: 1 (×3).

This ritual summons a portal into the pit of hell. An innumerable number of demonic tendrils spawn out from the portal, attempting to grasp anything within 10 yards of the opening aside from six targets determined prior to the casting. They grasp their quarry with a Binding whose strength is equal to the caster's Effective Skill + 5. At the start of a bound target's turn, the tendrils drag them 2 yards closer to the portal - and, eventually, suck them down inside. Bound creatures may attempt to break free via a Quick Contest of Escape Artist or ST vs Binding ST. Alternatively, they may attempt to break the binding; a bound creature's innate attacks automatically hit, while other attacks are at -4. For every point of damage that gets past the bindings DR of Binding ST / 3 the Binding ST is lowered by 1, though it may only be damaged by burning, corrosion, and cutting attacks, and at Binding ST 0 the tendrils retreat back through the portal and the portal closes. The tendrils will continue to attempt to grasp anyone within 10 yards of the portal until the duration expires or they're beaten back.

This Casting: Greater Create Crossroads (6) + Lesser Control Spirit (5) + Bestows A Bonus, +5 to Binding ST (16) + Area Of Effect, 10 yards, excluding up to 6 subjects (11) + Duration, 10 minutes (1) + Subject Weight, 3,000 lbs. (5) + Speed, 2 yds/second (0) + Extra Energy, +10, Extradimensional (10) + Extra Energy, +2, Enhancement: Only Damaged by Burning, Corrosion, and Cutting (2). 168 energy (56×3).


Aspect of the Demon
Spell Effects: Greater Transform Spirit + Lesser Transform Body.
Inherent Modifiers: Altered Trait, Demonic Traits.
Greater Effects: 1 (×3).

This ritual corrupts the targets soul, transforming it into that of a demon. This soul in turn corrupts the target's body, deforming it and granting the target some of the traits of a lesser demon. The most basic casting uses the following traits, but more powerful castings can add on any of the 25 point advantage packages found on the Demon template:
  • Attribute Modifiers: ST +2 [20].
  • Secondary Characteristics Modifiers: HP +3 [6].
  • Advantages: Claws (Hooves) [3]; DR 4 (Tough Skin, -40%) [12]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30].
  • Disadvantages: Appearance (Monstrous) [-20]; Frightens Animals [-10]; Social Stigma (Monster) [-15]*; Vow (Always hold to the letter of a signed contract) [-1]; Weakness (Contact with holy water and artifacts; 1d per minute) [-10].
  • Features: Affected by True Faith and Path of Spirit (instead of Body/Mind) magic; Cannot use holy items; Vestigial (if not functional) tail, horns, and wings.

This Casting: Greater Transform Spirit (8) + Lesser Transform Body (8) + Altered Trait, Demonic Traits (25) + Duration, 10 minutes (1). 126 energy (42×3).

Last edited by Langy; 08-16-2014 at 01:21 PM.
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Old 08-16-2014, 11:37 AM   #65
Christopher R. Rice
 
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Default Re: [RPM] Post your rituals here

Nice! Can I toss these in my Demonology RPM style on my blog?
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Old 08-16-2014, 01:21 PM   #66
Langy
 
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Default Re: [RPM] Post your rituals here

Sure. There are several more I'm planning on adding, but haven't statted out yet (granting people visions of hell to spark Fright checks, a Somebody Else's Problem field, a bunch of others). Since this is a character I'm currently playing, expect that list to grow over time.

I'm also using a number of your spells from your Gates-specialist writeup; Redirect Attack was particularly useful yesterday.

Last edited by Langy; 08-16-2014 at 01:28 PM.
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Old 08-16-2014, 07:59 PM   #67
Christopher R. Rice
 
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Default Re: [RPM] Post your rituals here

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Originally Posted by Langy View Post
Sure. There are several more I'm planning on adding, but haven't statted out yet (granting people visions of hell to spark Fright checks, a Somebody Else's Problem field, a bunch of others). Since this is a character I'm currently playing, expect that list to grow over time.

I'm also using a number of your spells from your Gates-specialist writeup; Redirect Attack was particularly useful yesterday.
Thanks! I'll just make a note that says "Created by Langy" and link your forum tag unless you want me to do something else. And I'm glad my rituals could help you. I've considered putting all the ones I've created into a PDF format for available download, but I can't do layout to save my life.
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Old 08-16-2014, 08:39 PM   #68
Kalzazz
 
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Default Re: [RPM] Post your rituals here

I am curious how the Area Effect altered traits penalties work . . . does each person make a roll vs the spell seperately? Do vehicles automatically get affected, or do they get affected only if their driver does?

I'm sure that the RPM book explains this nicely, but I have not found it
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Old 08-16-2014, 08:49 PM   #69
Christopher R. Rice
 
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Default Re: [RPM] Post your rituals here

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Originally Posted by Kalzazz View Post
I am curious how the Area Effect altered traits penalties work . . . does each person make a roll vs the spell seperately? Do vehicles automatically get affected, or do they get affected only if their driver does?

I'm sure that the RPM book explains this nicely, but I have not found it
Everyone gets to resist the spell normally (just like with all Area Effect spells) and seperetely, nonsentient objects get a HT roll to resist normally. I've occasionally just used the highest of HT or Will plus a bonus equal to +1 per two targets whose will is that high as well. It works okay.
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Old 08-16-2014, 08:55 PM   #70
Kalzazz
 
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Default Re: [RPM] Post your rituals here

If Bob is on a bike (or driving a car) does Bob and the Bike/Car roll seperately, or does Bob as the user roll for the pair? Usually equipment (unless I have drastically confused myself on the nature of GURPS rules, which is a real possibility) just relies on the user, but, could certainly see amusement potential of a Slowed car and full speed user, or vice versa.
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