Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-17-2019, 03:57 PM   #7
Maz
 
Maz's Avatar
 
Join Date: Aug 2005
Location: Denmark
Default Re: 13 bad guys needed

With alternate form its very easy to make people quite powerful, even without going overboard, but keeping to a theme.


Serhii "Solid" Honchar [53 +14 Points]:

Description: Serhii is of average height but broad-shouldered. He used to be in good shape but is now overweight. He has dark brown hair kept in a style that was modern some years back. He has round blue eyes and an expression that he tries to keep fierce but slips into a boyish naive quality when he is surprised or distracted by something else.

Culture: TL 8 [0]; Familiarity: Western [0]; Eastern European [1], Languages: Ukrainian (Native / None) [0]; English (Native / None) [2]; Russian (Native / None) [2]; Spanish (Accented / None) [1], Turkish (Accented / None) [1].

Attributes: ST 12 [20]; DX 11 [20]; IQ 10 [0]; HT 11 [10];

Secondary: Speed: 5.5 [0]; Move: 5 [0]; HP: 12 [0]; FP: 10 [0]; Perception: 10 [0]; Willpower: 10 [0];

Advantages: Language talent [10].

Powers: Alternate Form (See Notes) (Super -10%) [14]

Perks: -

Disadvantages: Chummy [-5], Dyslexia [-10]; Pacifism (reluctant killer) [-5]; Overweight [-1]; Addiction (tobacco) [-1];

Quirks: Mild Bully [-1]; Mild gullible [-1]; Secret (likes to learn about foreign cultures) [-1] Quirk-level addiction (television) [-1]. Mild Compulsive gambler [-1].

Skills: Area Knowledge (New York City) IQ/E - IQ+1 11 [2], Brawling DX/E - DX+1 12 [2], Body language Per/A Per-1 [1], Carousing HT/E - HT+1 11 [2], Current Affairs/TL8 (Travel) IQ/E - IQ+1 11 [2], Current Affairs/TL8 (Wrestling) IQ/E - IQ+1 11 [2], Driving/TL8 (Automobile) DX/A - DX-1 10 [1], Gambling IQ/A - IQ-1 9 [1], Geography/TL8 (Political) IQ/H - IQ-1 9 [2], Intimidation Will/A - Will-1 9 [1], Savoir-Faire (Mafia) IQ/E - IQ+0 10 [1], Streetwise IQ/A - IQ-1 9 [1], Wrestling DX/A - DX+1 12 [4]

Techniques:
Arm Lock (Wrestling) Tech/A - 10 [0], Choke Hold (Wrestling) Tech/H - 8 [2], Trip (Wrestling) Tech/H - 7 [0]


Super Power: Serhii transforms into concrete. He becomes big, very heavy and very strong, impervious to most things but it also slows him down. Serhii dislikes being in "solid" form for extended periods of time.
Alternate form [0]:
SM +1. ST +8 [72]; HP +6 [11]; DX -2 [-40]; IQ -1 [-20].
DR 3 (Can't wear armour -40%) [9]; DR:11 (cant wear armour, semi-ablative) [22]; Injury tolerance (Homogenous, No eyes) [45].
Apperance (ugly) [-8]; Fragile (brittle) [-15]; Ham-fisted -1 [-5]; No sense of smell/taste [-5]; Numb [-20]; Unhealing (partial - can if soaked in concrete) [-20]; Very Unfit [-15].
Trait: Can't float. Weight becomes six times as much.

Background: In his youth Serhii practiced wrestling, he kept a lean body and dreamed of either a serious sports carreer or going into Pro Wrestling. But he fell in with the Russian mob due to a debt over some gambling. He didn't really fit in and had a hard time, that is, until he discovered his super power. It made him into one of their prime enforcers. Since then he has taken a liking to the easy life and put on weight - and it's not muscles.
Serhii always had a knack for new languages and also has a strong interest in learning about the cultures and history of the foreign languages. Unfortunately being 'cultured' isn't really a selling point with most of his comrades, so he hides his passion. Even more unfortunate is it that he is utterly dyslexic. Something that makes it hard to learn about new cultures and languages, so Serhii instead talks to people and watch a lot of television (mostly travel programs and wrestling)... something he is going to miss dearly in the post-apoc world.
Serhiis power makes him immune to mundane melee attacks and even able to shrug off pistol calibers shots. He is however very slow and sluggish while in his concrete form, and so he works best as a big imposing distraction. He doesn’t really like to hurt people either but does what the jobs requires, although he will avoid outright killing people. He thinks of this as a weakness rather than a moral choice and tries to avoid situations where he has to watch or listen to people getting killed.

Last edited by Maz; 06-18-2019 at 12:47 AM.
Maz is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:54 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.