08-29-2006, 06:03 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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GURPS Forum Abbreviations
The GURPS forum is filled with many terms and abbreviations that aren't obvious for a typical newcomer. Thus, we decided to help by listing the most common ones. By the way, do not hesitate to comment on the list, i.e. is it useful, what should be changed etc.
GENERAL FORUM/OTHER GENERIC AFAIK = As Far As I Know BTW = By the way EG = evil grin frex = for example FTF = Face to Face FWIW = For What It's Worth FYI = For your information GEV = Ground Effect Vehicle GMTA = Great Minds Think Alike IANSOP = I Am Not Sean Or Peter IASOP = I Ain't Sean Or Peter IDHMBWM = I don't have my books with me IG = innocent grin IHNIWYATA = I have no idea what you are talking about IIRC = If I recall correctly IME = in my experience IMHO = In my humble opinion IMLE = in my limited experience IMNSHO = In my not-so-humble opinion IMO = In my opinion IOW = In other words ISTR = I seem to recall/remember JK = Just Kidding JW = Just wondering KFFBJ = Kung Fu Fire Breathing Jesus KISS = Keep It Simple Stupid LMAO = Laughing my ass off LOL = Laugh out loud MHLF = May He Live Forever MIBRS = May It Be Released Soon NBD = No Big Deal NOE = Nap of the Earth [flight] NPOV = Neutral Point of View (Wikipedia term) OMG = Oh My God[des][s] OP = Original Post(er) POD = Print on Demand POV = Point of View TPTB = PTB = [the] Powers that Be QFT = Quoted For Truth QQ = Quick Question ROFL = Rolling on the floor laughing RPK = Rev. Pee Kitty RPM = Ritual Path Magic (MH) RTFM = Read the Fine Manual SF = SciFi = Science Fiction TANSTAAFL = There ain't such thing as a free lunch. When used in GURPS discussions, singnifies the opposition to gaining advantages (with no drawbacks) at zero cost. TbH = To be honest TMBW = They Might Be Watching! TTBOMK = To the best of my knowledge YMMV = Your Mileage May Vary WYSIWYG = What You See Is What You Get GURPS-Specific or RPG-Specific 3DSS = 3D Spatial Sense. See B34. AD = Ambidexterity (rarely used), See B39. OR Armour Divisor. See B378. OR Active Defense. AE = Area Effect (an enhancement). See B102. AF = Alternate Form (rarely used). See B83. AoA = All-out Attack. See B54, 324, 365, 385, 371 and FAQ. AoD = All-out Defense. See B324, 366, 385. ATR = Altered Time Rate. See B39. CB = Compulsive Behaviour. CF = Cultural Familiarity or Cost Factor, depending on context. CM = Compartmentalized Mind. See B43. CP = officially: Control Points; unofficially: Character Points; rarely: Cyberpunk. CR = Combat Reflexes (see B43) or Control Rating (see B506 and also LC). DF = Dungeon Fantasy DM = Digital Mind (see B48). What did you think? Dungeon Mind? Digital Mastery? ;) DR = Damage Resistance. See B46. DTR = Decreased Time Rate (very rarely used). DWA = Dual-Weapon Attack. EA = Extra Attack (could also be Extra Arms, but rarely). See B53. EM = Enhanced Move. See B52. ER = Energy Reserve. ETS = Enhanced Time Sense. See B52. FLGS = Friendly Local Game Store F:U = Fragile: Unnatural, a Disadvantage. See B135-136. G4e = GURPS Fourth Edition It's the e that prevents the confusion. G7e = G7e/T2, G7e/T3, and G7e/T4 Falke. See WWII. Not to be confused with some precognitive scripture... GCA - GURPS Character Assisstant GCB - GURPS Character Builder GMHTFS = GM Has the Final Say! GVB - GURPS Vehicle Builder HPT = High Pain Threshold. See B59. HR = House Rule(s); to: 1) fit a hole in the RAW with a self-made solution. 2) modifying anything because you feel it's broke. 3) inventing something totally new, but adherent with the RAW (eg. a new spell). HtH = Hand To Hand. See Mêlée. HtK = Hard to Kill. See B58. HtS = Hard to Subdue. See B59. IA = Innate Attack. See B51. IANYGM = I am not your GM. ICWIC = It Costs What It Costs; a 4e philosophy that discourages 'package deals' in trait pricing IMC = In My Campaign IMG = in my game IMTU = in my Traveller Universe IMU = in my universe IOU = Illuminati Fnord University IMY = In my Yrth (© Kromm). IRL = In Real Life; frequently a reference to a reality-check. IT = Injury Tolerance (normally followed by a denomination, i.e. IT: Homogenous). See B60 and Powers, p.52. IT: DR = Injury Tolerance: Damage Reduction (not to be confused with normal DR). See Powers, p.52. ItMH = Immunity to Metabolic Hazards, a specific case of Resistant. See B80. KN = Krommnotes KODT = KotDT = Knights of the Dinner Table KQ = Krommquote(s) KYOS = Know Your Own Strength (Pyramid #3-83) LC = Legality Class. See B267, 270, 507. LoS = Line of Sight LPT = Low Pain Threshold. MA = Martial Arts (referring to the book normally), Melee Attack, or Modular Abilities (rarely used), depending on context. For Modular Abilities, see B71. MGPG = (the) Munchkin's Guide (to) Power Gaming. MoS = Margin of Success MR = Magic Resistance (very rarely used). See B67. MT = Meta-Trait/MetaTrait. MtM = Man to Man. NDRR = No Die Roll Required, a version of the Cosmic Enhancement (Powers, p.101). NPC = Non-Player Character. OCYGMHTFS = Of course, your GM has the final say. OGL = Open Gaming Licence OHWT = OWT = Off-Hand Weapon Training. OPH = Odious Personal Habit. PBEM = Play (or Played) By E-Mail PC = Player Character. PK = Psychokinesis PMW = Parry Missile Weapons. RAP = Rules as Published; GURPS rules without unpublished rulings. RAW = Rules as Written [priceless]; rules from published and upcoming GURPS books. RAI = Rules as Intended or as Interpreted. RLS = Racially Learned Skill. RoF = Rate of Fire. See B270, 373. Also see Rapid Fire, B373, 408. RP = Roleplaying or Radiation Threshold Points (After the End). RPM = Ritual Path Magic (MH). RS = Rapid Strike. See B54, 93, 370. RSB = Racial Skill Bonus [2]. RWW = Relative Weapon Weight. See MA 4e. SCR = Self Control Roll SCSI eGURPS = Self-Consistent Style-Independent Equitably Generic Universal Roleplaying System. SG = Signature Gear (also written Sig. Gear or just Sig.) SSRT = SRT = Size and Speed/Range Table. SoD = Sense of Duty. Rarely: Suspension of Disbelief. SS = Social Stigma or (for 3e) Snapshot. TBB = Tight-beam burning. TBM = TBaM = Trained by a Master. TD = Temporary Disadvantage. TDM = Task Difficulty Modifier TK = Telekinesis TL = technology level, tech level. See B267, 291, 22, 99, 511-512 and others. tMGtPG = the Munchkin's Guide to Power Gaming. TPK = Total Party Kill (a case when all PCs die). TT = Temperature Tolerance (rarely used). TTRPG = Tabletop RPG, as opposed to a computer game TTYGM = Talk to your GM TTYGMATNU = Talk to your GM about that, not us UB = UBG = Unusual Background. WA = Whirlwind Attack (rarely used). WM = Weapon Master. WWII = A series of books about a war that was waged from 1939 until 1945 in Homeline. MISCELLANEOUS TERMS Mook = Nameless NPC thats there to be killed, or avoided if you're feeling kind Kromm = God - listen and obey (JK GURPS Line Editor) Munchkin = a player who abuses loopholes or semi-loopholes in the rules to make a character that is overpowered for what the original campaign designed (http://forums.sjgames.com/showthread.php?t=11529, http://forums.sjgames.com/showpost.p...&postcount=216) GURPSize = to GURPSize = convert something from another system (or from the real world) to GURPS GURPSologist = a person that studies and/or researches GURPS (mostly by playing and reading books) GURPS Attributes, Sub-Attributes and Attribute Elements DX = Dexterity DX! = DX increase by 1 combined with a .25 decrease of Basic Speed. FP = Fatigue Points (i.e. endurance) HP = Hit Points HT = Health; High-Tech (book) HT! = HT increase + FP decrease + BS decrease. IQ = Intelligence (not just real-world IQ, but also experience, wisdom etc.) IQ! = A level of IQ combined with one negative level of both Per and Will. Per = Perception. ST = Strength ST! = (rare) ST increase + HP decrease Will = Willpower UT Ammo types by Diagoro and Pulver CL- caseless long CLP- caseless long pistol CLR- caseless long rifle PC- plastic-cased (for shotgun-style ammo) PLB- pre-loaded barrel G- grenade (note that Portable Rail Gun (p141/142, and the ammunition table p143) is listed incorrectly as 10mmG, where it should be just 10mm). N- needler (that was an easy one) T- tangler Books (all but first unofficial in 4e) B = Basic Set 4th Edition BIO = Bio-Tech BS = Banestorm DFA = DF1 = Dungeon Fantasy: Adventurers DFD = DF2 = Dungeon Fantasy: Dungeons DFTNL = DF3 = Dungeon Fantasy: The Next Level DR = Dragons F = Fantasy GLAD = Gladiators HT = High-Tech ISW = T:IW = Traveller: Interstellar Wars IW = Infinite Worlds L = Lite 4th Edition LoT = Lands Out of Time LT = CCoI = Cabaret Chicks on Ice (properly known as Low-Tech) LTC = Low-Tech Companion (same format as SS) M = Magic MA = Martial Arts MC = Mass Combat MH = Monster Hunters MY = Mysteries P = Powers, although may also mean Psionics PU = Power-Ups series S = Space SS = Spaceships (often denoted SS2-17 = Spaceships 2, page 17) SU = Supers SVN = SIV = Seals in Viet Nam TG = Technical Grappling THM = Thaumatology THS = Transhuman Space TS = Officially Transhuman Space, but sometimes used for Tactical Shooting TS:CT = Transhuman Space: Changing Times TSh = Tactical Shooting UT = Ultra-Tech VDS = Vehicle Design System Last edited by vicky_molokh; 11-20-2019 at 02:54 AM. |
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