Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-12-2012, 12:49 AM   #21
BrockNicholson
 
Join Date: Aug 2011
Location: Huntington, West Virginia
Default Re: Riding Hares

Quote:
Originally Posted by Peter Knutsen View Post
You're a metagame entity, so my character cannot hear your descriptions. All my character can notice is that which is observable within the reality of the game world. If my character cannot notice that rabbit mounts perform differently from equine mounts, in any situations at all, then there are no differnces between rabbit mounts and equine mounts.

So if a dude rode up to you on a giant rabbit in real life this would only be interesting to you if the rabbit performed significantly different than a horse? Because your character can see the description. The GM's words are the things your character experiences. Beyond that, if the Player finds giant rabbits interesting, then the game is fulfilling its purpose which is to entertain the Player. After all the character doesn't exist.
BrockNicholson is offline   Reply With Quote
Old 03-12-2012, 08:12 AM   #22
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Riding Hares

Quote:
Originally Posted by Peter Knutsen View Post
You're a metagame entity, so my character cannot hear your descriptions. All my character can notice is that which is observable within the reality of the game world. If my character cannot notice that rabbit mounts perform differently from equine mounts, in any situations at all, then there are no differnces between rabbit mounts and equine mounts.
But there are. I said start with the Templates for horses and modify them.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 03-12-2012, 09:54 AM   #23
Dunadin777
 
Join Date: Nov 2010
Default Re: Riding Hares

Quote:
Originally Posted by Peter Knutsen View Post
You're a metagame entity, so my character cannot hear your descriptions. All my character can notice is that which is observable within the reality of the game world. If my character cannot notice that rabbit mounts perform differently from equine mounts, in any situations at all, then there are no differnces between rabbit mounts and equine mounts.
So your characters are color blind, then? Or do you give NPCs lots of Feature(blonde hair) stats? Or Feature (is wearing red right now)?

There's reason to make riding hares different than riding horses, but it's certainly not that characters can't react to non-mechanical constructs. Usually, the description of any RPG character, object, or environment is specifically to illustrate what any given character could readily observe or know through common hearsay--it's not necessarily letting players peek at the monster entry. In fact, for good role-playing the players should be more aware of the description than the mechanics because the description is in-character and in-setting knowledge. The mechanics are just there to approximate the RPG's created reality.
__________________
Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister.

"I don't think I'm morally obligated to stop this..."
Ten Green Gem Vine--Warrior-poet, bane of highwaymen
Dunadin777 is offline   Reply With Quote
Old 03-12-2012, 12:07 PM   #24
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Riding Hares

Quote:
Originally Posted by Asta Kask View Post
But there are. I said start with the Templates for horses and modify them.
Cool!

Also I've taken one interpretation of the OP, which is that he wants rabbit mounts to be functionally different from normal mounts, i.e. equines. I could be wrong about that. Maybe for him it is just the visuals. The description, as pure flavour.
Peter Knutsen is offline   Reply With Quote
Old 03-12-2012, 12:14 PM   #25
Dunadin777
 
Join Date: Nov 2010
Default Re: Riding Hares

I'd suggest trying to really differentiate giant hare mounts as being scary, because rabbits are really mean critters for their size. If I was going to introduce them to my campaign, I'd be sure to describe how territorial and rough they were even when "playing" or otherwise "enjoying each other's company". I'd have no experienced riders without huge scars, and maybe even make the hares vastly superior mounts to horses in other ways to compensate for the fact that most would-be hare riders die or get maimed in training.

Plus, it'd just be fun to have the giant-bunnies be the preferred mounts of BA terror troops.
__________________
Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister.

"I don't think I'm morally obligated to stop this..."
Ten Green Gem Vine--Warrior-poet, bane of highwaymen
Dunadin777 is offline   Reply With Quote
Old 03-12-2012, 12:25 PM   #26
Danukian
 
Join Date: Aug 2010
Location: MI
Default Re: Riding Hares

Quote:
Originally Posted by Dunadin777 View Post
Plus, it'd just be fun to have the giant-bunnies be the preferred mounts of BA terror troops.
Which would lead to anti-cavalry shock troops belting out "Kill da Wabbit" as they marched into battle...
__________________
"My Dirty Girls on Bikes Calendar ends in December: it doesn't mean the world is going to end, it means it's time to order a new calendar!" ~Burt Chance
Danukian is offline   Reply With Quote
Old 03-12-2012, 12:31 PM   #27
aesir23
 
aesir23's Avatar
 
Join Date: Oct 2007
Location: Vermont
Default Re: Riding Hares

Since this is obviously a fantasy scenario and not a thought experiment in 600 pound rabbits would actually like*, I'd make them functionally like real rabbits, only larger.

This means they're going to be faster and more agile than horses, vicious and dangerous when cornered but easily spooked, capable of crazy wuxia-worthy jumps, and insanely difficult for all but the most skilled of riders.

Riding (Giant Leporids) should be DX Hard and default to DX-6. If moving at greater than 3/4 move and not using a special saddle that straps you in, you must make a strength based riding skill every turn to stay on.

Furthermore, the dramatic up-down movement makes combat much more difficult. Therefore, Combat Riding defaults to Riding (Giant Lepi) at -1, and Mounted Shooting defaults at -5.

Nevertheless, many brave warriors consider the extra training to be well worth it to ride a mount with much greater maneuverability capable of great leaps of 15 meters or more.


*Hint: probably not very rabbity.
aesir23 is offline   Reply With Quote
Old 03-12-2012, 12:32 PM   #28
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Riding Hares

Quote:
Originally Posted by BrockNicholson View Post

So if a dude rode up to you on a giant rabbit in real life this would only be interesting to you if the rabbit performed significantly different than a horse? Because your character can see the description. The GM's words are the things your character experiences. Beyond that, if the Player finds giant rabbits interesting, then the game is fulfilling its purpose which is to entertain the Player. After all the character doesn't exist.
Well said. Visuals are a large part of what matters to real-world people . . . That's one of the bases of marketing. It's why cars and computers with good industrial design outsell ugly ones. It's also why people who prefer tall redheads flirt with tall redheads, not with medium-height blondes or whatever. And it's why those who breed flowers for sale create fancy hybrids. The relative performance of things in each category – in terms of intelligence, speed, vitality, etc. – is almost irrelevant, and may never matter if the visuals aren't there to hold interest.

All of which ought to apply to believable characters played by good roleplayers. My reaction to a player telling me, "The stats aren't any different, so I don't care," would be to give the PC a twisted, freakish version of the thing in question and then have all the NPCs cock eyes at him and made snide remarks. "It's a giant freakin' bunny. Who cares what its stats are?" is actually the most appropriate reaction; it shows engagement with the story, not obsession with the rules.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 03-12-2012, 12:45 PM   #29
ULFGARD
 
ULFGARD's Avatar
 
Join Date: Dec 2010
Location: Seattle
Default Re: Riding Hares

Okay, so long ago I had a rather silly character who had a riding rabbit. The thing had blunt claws and good night vision, and required the skill Riding (Riding Rabbit) as well as a special harness. It was a slightly better jumper and not as good for endurance, as I recall. It was 3d edition, though, and I have no stats for it any longer. It did once get in a fight with a warhorse, and having claws, it was rather nasty. However, scaling issues caused us to not including super jump.

The largest effect it had? EVERYONE noticed it. Worse: many wanted to STEAL it. So the fluff parts had some important in-game consequences, just as showing up in a perfectly "legal" speedo to work would cause some interesting "at work" consequences (blindness for coworkers, probably some sort of sexual harassment training for me).
__________________
Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here.
ULFGARD is offline   Reply With Quote
Old 03-12-2012, 12:57 PM   #30
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: Riding Hares

If I was building it I'd probably include Super Jump, like the Kangaroo. However, a lot of people seem adverse to that, wanting their 600-pound bunny mount to be realistic (hehe), so what other options can we use to improve jumping ability? Leg ST or ST (Jumping Only) could work, since you can use the better of Basic Move or ST/4 in the jumping equation. Also, perhaps a half-level of Super Jump could multiply final jumping distance by x1.5, the same way that a half-level of Enhanced Move gives +50% top speed. We could give these rabbits a high inherent Jumping skill, but that feels a bit wrong. Rabbits can jump relatively far, but control should still come with experience - the Jumping skill affects both distance and control. Any other ways to represent a jumping advantage?
vierasmarius is offline   Reply With Quote
Reply

Tags
bunny, gurps 4e, mount, template


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:50 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.