08-26-2010, 05:27 PM | #21 | ||||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Dungeon Fantasy 12: Ninja
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My perspective as the line editor differs. The long and rather detailed list of ninja abilities is intended for both beginner ninja and master ninja. This supplement includes a basic template of the DF 1: Adventurers kind, lenses of the DF 3: The Next Level type, and abilities similar to those in DF 11: Power-Ups. Quote:
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I'd assert that the fantasy ninja is no longer Japanese in any meaningful sense . . . he has graduated to the realm of the generic, much as the fantasy bard and druid don't have much to do with Celts any more. The main difference is that the ninja uses obscure weapons and abilities that require him to take complicated vows and act inscrutable, while the assassin is just a cold killer with all-too-easy-to-grasp motives like "money" and "hate." The ninja is set up so that he could be honorable; the assassin is meant to be a unequivocally "evil," like the evil cleric and unholy warrior.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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08-26-2010, 05:27 PM | #22 | |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy 12: Ninja
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Anyway, this book really gives the feel on the ninja to me and it doesn't feel like a generic assassin/martial artist. I like this type of template book a lot. Last edited by b-dog; 08-26-2010 at 05:42 PM. |
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08-26-2010, 05:32 PM | #23 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Dungeon Fantasy 12: Ninja
That's a job for historical worldbooks (which are entirely fine for e23, if somebody wants to write them), not for DF. DF is specifically meant to be generic. And as I said in my longer reply, ninja are generic. They're no more "Japanese" than druids are "Celtic" in 2010-era fantasy gaming. I mean, all ideas have to come from somewhere . . . even the fantasy holy warrior or paladin started life as a Crusader or one of the Crusader's Muslim rivals, or maybe Galahad. But the serial numbers came off a long time ago.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-26-2010, 05:52 PM | #24 | |
Join Date: Nov 2006
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Re: GURPS Dungeon Fantasy 12: Ninja
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Anyway, I hope Peter writes more martial arts template stuff like the samuri and one for the martial artist. |
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08-26-2010, 06:09 PM | #25 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: GURPS Dungeon Fantasy 12: Ninja
Will there now be multi-class lenses for the Demonologist, Elementalist, Innkeeper, Necromancer and Shaman? I thought I read in an earlier thread that there had been whinging that those lenses just took up space and were thus kept out of Summoners.
Last edited by Rasputin; 08-26-2010 at 06:16 PM. Reason: Oh, I saw Kromm's response on power-ups. |
08-26-2010, 06:14 PM | #26 | |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: GURPS Dungeon Fantasy 12: Ninja
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Like Master Kromm said, DF is generic. So you could take most if not all of the templates from DF 1 and make them Oriental, European, Forgotten Realms or what ever Fantasy genre you fancy at the moment. Mayb DF xx Cultures could be something on the horizon - DF XX Culture - Oriental or Goblinkins or Elves and so on.
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
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08-26-2010, 06:19 PM | #27 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: GURPS Dungeon Fantasy 12: Ninja
You are aware that historical assassins were Arabian, right?
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08-26-2010, 06:28 PM | #28 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Dungeon Fantasy 12: Ninja
Ok. Let me try again. "I think the Assassin is intended to be a "nonja" sneaky killing guy that lacks the clearly identifiable characteristics of the ninja." Better? By Japanese-esque I didn't mean "Japanese" I meant "80s Ninja-craze origin".
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08-26-2010, 06:31 PM | #29 |
Join Date: Jul 2008
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Re: GURPS Dungeon Fantasy 12: Ninja
Historical assassins were everywhere.
The etymology of the word may be Arabian in origin, but the concept is not.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
08-26-2010, 06:32 PM | #30 | |||||||
Join Date: Feb 2008
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Re: GURPS Dungeon Fantasy 12: Ninja
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Sneak Attack has already been taken care of. Quote:
Uncanny Dodge is pretty easy too. Quote:
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Hide in Plain Sight has already been taken care of too. Swift Death is just making the Death Attack very fast. It can't be hard to do. Limited Enhanced Time Sense or something? Quote:
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Tags |
dungeon fantasy, kromm explanation |
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