11-04-2017, 12:33 PM | #1 |
Join Date: Nov 2008
Location: Yukon, OK
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Help finding something in GURPS Thaumatology
Sorry to ask but I cant find something in Thaumatology.
Anyone have the page number for the alternate Rituals for energy costs? Somewhere in this book (I think) is the trade off for reducing energy by applying a penalty to skill rather than the standard reduction. However I cant find it. Not the first time I have looked and struggled for this, should be in the index.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
11-04-2017, 12:37 PM | #2 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Help finding something in GURPS Thaumatology
Are you sure that isn't in Magic? I don't have Magic in pdf, and my physical copy is... somewhere. The ToC in the preview makes me thing Magic p. 9 is promising.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
11-04-2017, 01:09 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Help finding something in GURPS Thaumatology
It might be there but not on that page or section, that is about changing the ritual components.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
11-04-2017, 01:13 PM | #4 |
Join Date: Sep 2010
Location: Mannheim, Baden
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Re: Help finding something in GURPS Thaumatology
Magic p. 9 has skill modifiers for varying ritual words and gestures (including very clear and deliberate ones). These are elaborated on Thaumatology p. 36. Thaumatology p. 39 further has rules for Trading Energy for Speed and Skill (but not the other way around).
I seem to remember the same thing that you do, Refplace, but I am not sure whether it was a houserule of mine or somebody else. Generally speaking if you don't use automatic energy reductions for high skill taking -4 per energy saved seems fair.
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11-04-2017, 02:30 PM | #5 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Help finding something in GURPS Thaumatology
I am positive I read it somewhere (Hopefully not just Third Edition) and its always a chore to find it again.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 11-04-2017 at 03:08 PM. |
11-04-2017, 04:06 PM | #6 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Help finding something in GURPS Thaumatology
Wasn't there a Pyramid article about creating Secret Spells, or something?
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11-04-2017, 04:08 PM | #7 | |
Join Date: Jun 2006
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Re: Help finding something in GURPS Thaumatology
Quote:
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11-04-2017, 05:50 PM | #8 |
Join Date: Aug 2009
Location: Poland
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Re: Help finding something in GURPS Thaumatology
I haven't read Thaumatology cover to cover, but I'm quite sure the rule isn't there, if it isn't where Blind Mapmaker has suggested (yeah, I've also been looking for a rule like that). The energy cost reduction has been suggested on the forums for sure, and it's easy to confuse with the rule from Imbuements.
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11-04-2017, 07:01 PM | #9 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Help finding something in GURPS Thaumatology
Maybe it was a Third or Second edition thing then.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
11-05-2017, 04:45 AM | #10 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Help finding something in GURPS Thaumatology
I'm pretty sure you are thinking of the "Time, Energy, and Costs tradeoff from Magic 3e page 109 under Restrictions on Magic (it removes free time and energy reductions). I'm also pretty sure that it didn't make it into 4e.
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