11-12-2017, 09:18 PM | #11 | |
Join Date: May 2010
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Re: Dungeon Fantasy and HT Rolls -> Death
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Worthy vs. boss can also make a big, big difference if a monster's HT score is high. |
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11-12-2017, 09:30 PM | #12 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Dungeon Fantasy and HT Rolls -> Death
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Last edited by sir_pudding; 11-12-2017 at 09:40 PM. |
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11-12-2017, 09:48 PM | #13 |
Join Date: May 2010
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Re: Dungeon Fantasy and HT Rolls -> Death
Oh, I was thinking more about if the wizard is cornered (perhaps the party gets ambushed from behind) and low on FP, so he can do nothing but whack the orc with his quarterstaff. It does 1d+2 damage, orc has 2 DR and 12 HP, only on a lucky roll is that a major wound.
Your other points are often valid, but may not apply to, say, a horde of mindless zombies that don't care if they're destroyed. |
11-12-2017, 09:57 PM | #14 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Dungeon Fantasy and HT Rolls -> Death
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11-13-2017, 03:10 AM | #15 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Dungeon Fantasy and HT Rolls -> Death
Don't monsters need to roll for Morale when they are badly hurt and the PCs aren't? A monster getting enough of being cut, sting, and burned might just runaway.
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11-14-2017, 06:27 AM | #16 | |
Join Date: Aug 2008
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Re: Dungeon Fantasy and HT Rolls -> Death
I really appreciate all your answers. Thanks.
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I have the impression that the mechanic who is rolling when is making combat sometimes a bit cumbersome (chomping hp away and hitting "boundaries") |
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11-14-2017, 09:19 AM | #17 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Dungeon Fantasy and HT Rolls -> Death
A solution is to roll dice whenever a monster is hit!
In my own GMing style, I perpetually fidget with dice anyway, so the players don't know when I'm rolling and when I'm just fidgeting. This becomes a reflex: Casually toss 3d whenever you mark off damage. Only bother to register what the dice say if that actually matters. If you have a GM screen, the players will never know what the results are even when you are rolling for real. Regardless, never let the players know for sure why you are rolling or even if you actually needed to roll at all.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
11-14-2017, 09:49 AM | #18 |
Join Date: Aug 2009
Location: Poland
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Re: Dungeon Fantasy and HT Rolls -> Death
Just to show another view: I find the HT rolls very climax-building. First it's "oh no, oh no, he passed, we're doomed!" and then there's "woohoo, he didn't make it, we're alive!".
To be fair, I was personally somewhat disappointed when the toughest half-orc in one of my other campaigns dropped quickly after getting below 0 HP, due to unlucky rolls, but my players cheered away, and the session was quite memorable.
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My irregular blog: d8 hit location table |
11-14-2017, 11:59 AM | #19 |
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
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Re: Dungeon Fantasy and HT Rolls -> Death
I completely agree with what Dr. Kromm is saying.
However, I don't use a screen other than my initiative cards on occasion and when I'm teaching the game, I'll explain how the mechanics work, even for the GM. It's become such habit, that it often happens in my regular games anyway. The biggest difference is that I don't track enemy HP visibly in my regular games. It gives away some of it, but as Gnomasz said, they get the benefit of the build up watching the dice and knowing what I'm rolling against. |
11-14-2017, 12:49 PM | #20 | |
Join Date: Aug 2008
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Re: Dungeon Fantasy and HT Rolls -> Death
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I GM for over 10 years now and have the habit to roll openly in a shared dice tray and usually everyone loves that and it builds tension. But I will try to build more tension like others have said and do some fake rolls behind the screen. Will see how this works out. Thank you for the input everyone! Was really worth to post here, now off I go to buy the dungeon fantasy rpg ;) |
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