03-01-2017, 11:36 AM | #71 | ||||
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Discworld GDF
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GCA allows for you to have all your User files in a folder in your Documents structure. By default, that's Documents\GURPS Character Assistant 4\ and also by default, your data files would be stored in Documents\GURPS Character Assistant 4\data files\. That \data files\ sub-folder in Documents is where you should keep, and work on, your Discworld file. Now, in the Change Loaded Data Files dialog, there are *two* lists of files listed in the Available Data Files listing, stacked one on top of the other in the listbox. The files from the GCA install Program folders are at the top, and they're shaded white. The files from your Documents folder are at the bottom, shaded green. When you click the Change User Drive or Folder button, it allows you to change the *green* files, so you'll need to scroll down to them to see what's available being referenced from that folder. Quote:
It won't make you feel any better, but I've learned a number of things from your struggles that I'm attempting to use to make the next GCA's handling of things better. (Although I'm afraid consistency across various features will remain a problem, due to needing backward compatibility with existing data files.)
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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03-04-2017, 03:18 PM | #72 | ||
Join Date: Feb 2006
Location: Krotz Springs, LA US
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Re: Discworld GDF
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Thomas M. EDWARDS <tmedwards@motoslave.net> GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12) |
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03-05-2017, 12:15 PM | #73 |
Join Date: Aug 2004
Location: U.K.
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Re: Discworld GDF
Thanks for the advice on directories; I've now purged both the relevant Applications directories of data files and put them all under my Data directory, and it looks like I'm at least using the right version of the Discworld GDF, every time.
I've still got Air Move firmly stuck at zero (even when it is displayed), and Ground Move not being zeroed when it should be, but I guess this is progress - at least I know for sure that it's the correct GDF that isn't working right...
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
03-06-2017, 06:38 AM | #74 |
Join Date: Aug 2004
Location: U.K.
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Re: Discworld GDF
I've now got the GCA file into a state that I think is more useful than annoying. Anyone who prefers can download it from https://www.philmasters.org.uk/RPGs/Discworld-GCA.zip.
It still doesn't calculate flight movement for reasons that continue to elude me, it doesn't change the reach on Kick attacks for creatures with Short Legs (advice on how to do that would be welcome), and it doesn't have any occupational templates (apart from some legacies from the Basic Set that I left in because it couldn't hurt) because those are tedious amounts of work which I'd love to leave to other people. But I don't think that it's too buggy.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
03-06-2017, 06:48 PM | #75 | |
Join Date: Feb 2006
Location: Krotz Springs, LA US
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Re: Discworld GDF
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-------------------------------------------------------------------- [Discworld RPG.gdf] 536: error: <attributes> trait "Basic Air Move" missing several line continuations within its basevalue() tag 769: warning: <advantages> trait "Flight (Winged, Can Hover)" unquoted name & name extension components contains comma 771: warning: <advantages> trait "Flight (Winged, Cannot Hover)" unquoted name & name extension components contains comma 776: warning: <advantages> trait "Swarm Body" tag "replacetags" redefined 1074: warning: <advantages> trait "Danger Sense" tag "mods" redefined 1176: error: <advantages> trait "Sense of the City ([whichcity])" contains a spurious comma after its x() tag 1384: warning: <perks> trait "_New Perk" tag "x" redefined 1806: error: <disadvantages> trait "Compulsive Spending" contains a spurious closing parenthesis with its conditional() tag; note: spurious closing paren is near the end of line 1808 2831: error: <spells> trait "_New One-Form Spell, (Magical Form (%FormList%))" contains a spurious comma between its name & name extension components 4355: warning: <modifiers> trait "Mitigator (Glasses)" tag "mitigator" redefined 4778: warning: <modifiers> trait "Mitigator (High-Strength Sunscreen)" tag "mitigator" redefined 4782: warning: <modifiers> trait "Mitigator (Displacement Focus)" tag "mitigator" redefined 6644: warning: <equipment> trait "Wind or Liquor (per bottle, Status %StatusList%)" unquoted name & name extension components contains comma --------------------------------------------------------------------
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Thomas M. EDWARDS <tmedwards@motoslave.net> GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12) |
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03-07-2017, 02:33 AM | #76 |
Join Date: Aug 2004
Location: U.K.
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Re: Discworld GDF
Many, many thanks; I've just fixed all those errors, and just for a start, that fixed the air movement rate problem. I've updated the base version on GitHub, or alternatively, you can download it from https://www.philmasters.org.uk/RPGs/Discworld-GCA.zip.
Please do try it out, people; it's entirely possible that I've missed something. Just one question now; what's the syntax to allow a disadvantage to set Kick combat reach to "C" only?
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
03-07-2017, 10:52 AM | #77 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Discworld GDF
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Look at the Dwarfism disad in Basic Set, the gives() for that does exactly what you're after for the affected attributes and skills. It also affects Basic Move, Size Modifier, and the Disguise skill, so if you don't want those, delete those bits from the beginning of the gives(), but probably keep the rest of it. Armin
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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03-08-2017, 05:14 AM | #78 |
Join Date: Aug 2004
Location: U.K.
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Re: Discworld GDF
Yep, I swiped the details from Dwarfism, and that (basically) worked.
The only glitch, technically speaking, is that this reduces Kick Reach by 1, while the rules as written say that Short Legs reduce Kick Reach to C. So strictly, this gives incorrect reach for creatures with SM 1+. But there shouldn't be many or any of those with Short Legs, and this version probably makes as much sense if any do crop up, so meh. I also fixed a couple of other small issues that I spotted, and I've updated the versions of the file on my Web site and on GitHub.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
03-08-2017, 11:11 AM | #79 | ||
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Discworld GDF
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Thanks for your efforts!
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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03-14-2017, 02:32 AM | #80 |
Join Date: Aug 2004
Location: U.K.
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Re: Discworld GDF
One more update just applied - adding hides(yes) to all racial templates. Both the GitHub main version and the copy in the zip file on my site have been updated.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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