04-24-2011, 03:51 AM | #21 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [MC+SS] Alternate TS Calculation
My approach did rely on relative size, since bombers wouldn't be of any use against hypothetical small Arm ships (e.g. Heavy Fighters). Flak frigates, OTOH, are of no use against large ships either. And this is very unlike the MC treatment of classes, where mortar teams can belong to the same class as the orbital bombardment satellite.
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04-25-2011, 12:17 AM | #22 | |
Join Date: Jul 2010
Location: Canberra, Australia
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Re: [MC+SS] Alternate TS Calculation
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TS = (average dDR (x1.5 if hardened) + dST/HP) x WB x HF x TF. x SA/20 WB = number of weapons batteries + ECM systems HF = 10 + Handling. If no Handling; HF = 4. TF = the tech level constant: 0.01 for TL3 or less, 0.02 for TL4, 0.05 for TL5, 0.25 for TL6, 0.5 for TL7, 1 for TL8, 2.5 for TL9, 5 for TL10, 10 for TL11, or 20 for TL12. Double TF if the craft uses superscience weapons or multiply by 20 if it uses cosmic. SA = approximate Surface Area - Length in Yards divided by 20 Question: Does this still make sense when we take into account the difference in surface area by Hull Shape? For example; the Battle Class Frigate is streamlined and therefore probably has a length closer to 130 meters as a streamlined wedge rather than the 70 yards assumed for an unstreamlined cylinder. A Sphere would have a length (diameter) of 18 meters. I calculate the surface area for the above 3 options as 1,010 m2, 1,670 m2 & 2,250 m2. Wings are not included. Sorry about the metric; I never use imperial in my calculations. Anyway the example Frigate would have a TS of approximately 480,000. All streamlined fighters and ships would have double the TS of unstreamlined versions. Note that armour protection for streamlined ships is 2/3 unstreamlined. |
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04-25-2011, 12:44 AM | #23 |
Join Date: Apr 2011
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Re: [MC+SS] Alternate TS Calculation
I haven't seen the actual article for this, but I'd think that the major factors for scaling would be dDR and damage dice. A fighter doing 6d damage per shot vs a battlecruiser with a nanocomposite hull is going to be doing very little, for example, and a thousand fighters are still going to have problems penetrating. If you don't take that into account you'll have problems with ship classes. Using this model you can make carriers worthwhile by loading bombers with Nukes or something.
EDIT: I'd probably ignore size. It's not really that important if you take into account the class of armor and weapons the ships have. |
04-25-2011, 03:16 AM | #24 | |||
Join Date: Nov 2009
Location: Oregon
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Re: [MC+SS] Alternate TS Calculation
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(dDR + dST/HP) x WB x HF x TF x SF / K SF: Size Factor, Ship's SM or SMx2 on Speed/Range Table K: Scaling Constant, 20 or 200 This equation can be used to derive TS that scales with Mass (by using SMx2 and K=200) or with Surface Area (using SM and K=20). I think scaling based on Mass is more realistic, but I think the results from the Surface Area calculation would be appropriate in a Space Opera game. Oh, and of course the reason I'm multiplying by SM for "Area" scale and SMx2 for "Mass" scale is that the equation already includes dDR+dST/HP, which scales with "Length". So in effect, I'm using Length^2 and Length^3, respectively. Quote:
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04-25-2011, 04:05 AM | #25 | |
Join Date: Jul 2010
Location: Canberra, Australia
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Re: [MC+SS] Alternate TS Calculation
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However, I end up with 48K based on mass, not 658.8K - the number I want. (27+100) x6 x9 x10 x70 x2 /200 = 48,006 Please provide a little more help for the mathematically challenged. Thanks. |
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04-25-2011, 04:49 AM | #26 | |
Join Date: Nov 2009
Location: Oregon
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Re: [MC+SS] Alternate TS Calculation
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Sorry, wasn't sure how to explain that above... |
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04-25-2011, 04:58 AM | #27 |
Join Date: Nov 2009
Location: Oregon
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Re: [MC+SS] Alternate TS Calculation
I've made a little Excel formula for calculating ship TS (providing all three variants) and a spreadsheet of most of the ships from the Spaceships series. Hope these help!
EDIT: Spaceships Mass Combat Formula Spaceships List Last edited by vierasmarius; 04-26-2011 at 06:05 AM. Reason: Updated link |
04-25-2011, 05:15 AM | #28 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [MC+SS] Alternate TS Calculation
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04-25-2011, 07:55 AM | #29 |
Join Date: Nov 2009
Location: Oregon
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Re: [MC+SS] Alternate TS Calculation
Ach, sorry. Let me try that again... This link should work.
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04-25-2011, 08:14 AM | #30 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [MC+SS] Alternate TS Calculation
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Tags |
mass combat, spaceships |
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