08-10-2010, 01:18 PM | #31 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: My thoughts on Staves
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Sw+1 cr is still plenty lethal. For an average man, that's 1d+1 cr, which does an average of 10 points of injury against a man's skull and a maximum of 20. A Committed or All-Out Attack (Strong) will easily call for a death check in most cases. Quote:
Let's just say that anyone wishing to penetrate armour had better use unbalanced weapons or else thrust (preferably at chinks, while Grappling and in a Committed or All-Out Attack).
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08-10-2010, 01:21 PM | #32 | |
Join Date: Jun 2010
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Re: My thoughts on Staves
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08-10-2010, 01:22 PM | #33 | |
Join Date: Mar 2006
Location: Iceland*
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Re: My thoughts on Staves
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With the reduction in damage (which can be counter-acted by learning new skills or using Skill or Weapon Adaptation, I guess), I'm just trying to prevent it from being better in all ways than other skills. I like every weapon to have its role and no weapon being better at all things. That also seems realistic to me.
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08-10-2010, 01:25 PM | #34 | |
Join Date: Mar 2006
Location: Iceland*
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Re: My thoughts on Staves
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If it would always kill people, historical warriors would not have bothered with maces, hammers, picks or all the myriad heads put on poles. Those were put on there because they made the weapon more dangerous against armour. But yes, I agree that even with high DR on the head, blows to it may cause serious trauma through concussion and whiplash, even if the armour is not penetrated. This is currently not modelled in GURPS. I was thinking, as a quick fix, that perhaps we should simply note that all attacks to the Face and Skull used the Blunt Trauma rule, even if the armour there was not flexible?
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08-10-2010, 01:28 PM | #35 | |
Join Date: Jun 2010
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Re: My thoughts on Staves
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08-10-2010, 01:33 PM | #36 | |
Join Date: Jul 2008
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Re: My thoughts on Staves
Blunt Trauma is going to only result in one or two points of injury. Eventually incapacitating, but slow and unlikely to actually kill.
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08-10-2010, 01:34 PM | #37 | |||
Join Date: Mar 2006
Location: Iceland*
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Re: My thoughts on Staves
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If we're assuming a style perk for all fencers, we should certainly assume that all staffmen have Grip Mastery (Staff) and thus another +1 to Parry, relatively. Quote:
A staff ought to be brilliant defensively. I just have problems visualising how one manages to get the same damage from it while holding it near the middle and ready for another +2 Parry as one gets while holding it near the end and swinging full force. Quote:
While not as balanced as a quarterstaff, they do seem to have some of the defensive advantages. And I'm always more comfortable with a smoother sliding scale than a gaping abyss between two extremes.
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08-10-2010, 01:37 PM | #38 | |
Join Date: Mar 2006
Location: Iceland*
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Re: My thoughts on Staves
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For the occasional killing blow with a quarterstaff against heavy head armour, I'm happy to rely on critical hits. The staff will certainly never actually penetrate the helmet. But yes, I suppose whiplash and concussion rules could be more severe than just regular Blunt Trauma. Any ideas for how to implement that?
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08-10-2010, 01:43 PM | #39 | |
Join Date: Oct 2007
Location: Vermont
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Re: My thoughts on Staves
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Despite both styles being derived from spear fighting, we always keep both hands on the staff, thrust with both ends equally, and swing as often as we thrust, so I would argue that I am learning Staff and not Spear or Two-Handed Sword. I wonder if, as a house rule, one could do away with the Staff skill all together. A staff or pole can be used with Spear or Two-Handed Sword without penalty. Styles like Jojutsu, Bojutsu, and Quarter-Staff fighting should be noted to train using only Defensive Grip, and improve that method as a technique, as suggested in this thread.
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08-10-2010, 01:53 PM | #40 |
Join Date: Jul 2008
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Re: My thoughts on Staves
I don't think that accomplishes all that much...They only get to switch once per turn, and defensive grip is rather more (inconvenient, for the most part) than just a +1 to parry.
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martial art, polearm, rules interpretation, rules question, staff |
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