10-27-2019, 02:23 PM | #2 | |
Join Date: Sep 2018
Location: North Texas
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Re: Hex and reach
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That said, however, a longer weapon (like a 10ft pole-arm) will 'engage' my attention at a greater distance because it threatens me at a greater distance.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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10-27-2019, 06:02 PM | #3 |
Join Date: May 2019
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Re: Hex and reach
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10-27-2019, 06:49 PM | #4 |
Join Date: Sep 2018
Location: North Texas
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Re: Hex and reach
I would rule it that way, yes. RAW strongly implies that `engagement' is not a choice, but a state that is enforced upon a figure based on specific proximity-threat criteria. Being jabbed at by a spear-wielder over 6ft away should certainly 'engage' me and therefore limit some of my options.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
10-27-2019, 11:02 PM | #5 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Hex and reach
Quote:
I favour the idea that daggers should be better in HTH than melee. I wrote up a weapons list where each weapon had a strength-dependent damage and the types included: * Dagger: good in HTH, weak at melee * Long knife / seax: pretty good in HTH or melee * Gladius: weak in HTH, good in melee * Spatha (need a better name): no HTH, good in melee Being not as good could mean less damage, or a 4/DX roll to hit, or whatever. So if your opponent has a weapon that isn't terribly effective at melee range, you might feel more willing to act as if he weren't there. |
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10-27-2019, 11:06 PM | #6 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Hex and reach
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10-28-2019, 07:25 AM | #7 | |
Join Date: Sep 2018
Location: North Texas
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Re: Hex and reach
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__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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10-30-2019, 03:25 AM | #8 |
Join Date: Jun 2019
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Re: Hex and reach
But he doesn't have to stop. He can (in RAW, does) move up that last hex to become adjacent. The cost of being allowed to do that is the +2DX bonus and the +1d6 damage the defending spearman enjoys. (There, I retconned an explanation for the pole weapon rules -- hehe)
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"I'm not arguing. I'm just explaining why I'm right." |
10-31-2019, 09:46 PM | #9 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Hex and reach
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11-01-2019, 12:03 AM | #10 | |
Join Date: Jun 2019
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Re: Hex and reach
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If the attacker stops one hex shy of adjacent, the defender gets their jab attack. If the attacker keeps coming and stops adjacent to the defender, the spearman gets to immediately choose to (1) let that happen, and then benefit from the defensive bonuses for pole arms, or (2) declare he engages the attacker from two hexes away, immediately backing that figure up to the last hex they came from. In the latter case the defender still gets the 2-hex jab. That does slow play a bit though, and gives newbies one more exception to memorize.
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"I'm not arguing. I'm just explaining why I'm right." |
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