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07-22-2011, 06:38 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Cyberworld's Currency Flux Rolls: do you think they do what it thinks they do?
Greetings, all!
A question to the experienced cyberworlders AND/OR economists (armchair or professional) of the forum. This Flux mechanic found on CW60 and the nearby pages . . . what exactly is it supposed to do? It seems like it wants to replicate the effects of the enormous financial crisis of the early 90s, but it just feels very contorted, and the result seem . . . weird. Did you use the mechanic? Did you find it suitable for a particular use? Some day I might want to use a mechanic for representing a world where no single currency dominates (unlike the ₤/$/€ trio of our world), and this thing seem to be closest, in intent, game-mech for such a thing. But I'm leery of cannibalizing stuff I don't quite understand into new mechanics. Thanks in advance! |
07-23-2011, 03:13 PM | #2 | |
Join Date: Jun 2006
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Re: Cyberworld's Currency Flux Rolls: do you think they do what it thinks they do?
Quote:
And no, I'd not use this mechanic. If I really had to have a mechanic, the simplest one is probably to require everybody to divide their assets among various currencies (but still record them in $GURPS) and roll when they want to spend the money from one particular pool to see how much lower or higher than normal prices are (still expressed in $GURPS) relative to that pool.
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-- MA Lloyd |
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Tags |
crisis, currency, cyberworld, economics, flux |
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