12-21-2017, 01:39 PM | #1 |
Join Date: Sep 2004
Location: Montréal, Québec
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Survival rolls for Cost of Living
The cnsequences for skimping on cost of living vary between DFA96 and DFE14.
DFA96: "each failure costs 1d HP. This is long-term starvation and exposure injury; curing it demands not only healing but also two days’ food and shelter per missing HP." DFE14: "the GM can say “A week passes,” dock everyone $150 for cost of living (Adventurers, p. 96), and let them try again. To avoid this cost, each hero can try a Survival roll (to camp outside town) or an Urban Survival roll (to live like a bum). Failure means starting the eventual adventure missing 1d HP." Key differences: The DFA HP loss could be healed before the adventure, at extra cost, but cannot realistically be fixed during the next adventure. The DFE HP loss is impossible to heal before the adventure, but a healing spell (and the associated FP and accumulated re-casting penalty) will take care of it. The question of which one is worse could have its own thread. Is the DFA penalty for the first week after returning from an adventure and the DFE penalty for subsequent weeks after failing to find work? Are they meant to be the same and either simply needs errata? |
12-21-2017, 03:38 PM | #2 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Survival rolls for Cost of Living
The Exploits damage is clearly just a summary of the full rule in Adventurers.
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12-21-2017, 03:47 PM | #3 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Survival rolls for Cost of Living
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12-21-2017, 05:54 PM | #4 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Survival rolls for Cost of Living
Exactly that. That's why Exploits refers to Adventurers. We do this kind of thing to reduce excess word count.
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12-22-2017, 07:34 AM | #5 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Survival rolls for Cost of Living
So “starting the eventual adventure missing 1d HP” isn’t an actual rule, it’s just an off-hand summary: if you found nothing the next week either, you could pay Cost of Living and rations to regain 3 HP before the next adventure starts.
Thanks. Reason I’m being so ridiculously nitpicky these days: I’m in a campaign with the intent “let’s play DF exactly as written and see how it goes.” |
12-22-2017, 11:40 AM | #6 |
Join Date: Sep 2004
Location: Canada
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Re: Survival rolls for Cost of Living
We're doing that experiment as well, with the added wrinkle of generating as much as possible randomly :)
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12-22-2017, 05:44 PM | #7 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Survival rolls for Cost of Living
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12-22-2017, 07:19 PM | #8 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Survival rolls for Cost of Living
The one that says “start the eventual adventure missing 1d HP” is for when you failed to find a quest using Carousing or whatever. The one for cost of living when you come back from an adventure is clear that it *can* be healed by resting with rations. Following the proposed flow of adventure, it doesn’t happen at the end of the adventure, always at the beginning.
At any rate, moot point, it’s just the DFA rule. |
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