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Old 08-27-2009, 10:52 AM   #1
RedMattis
 
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Join Date: Jun 2006
Location: Sweden, Stockholm
Default [House Rules] Damage Multipliers, Hit Location & Damage Types

What do you guys think about this house rule? Anything I'm missing?

Hit Location & Damage Types
The amount of injury caused by damage beyond DR is aside of special cases affected by two factors. Damage type and Hit Location.
The amount of injury afflicted is equal to: "(Damage type) x (Hit Location)", or "(Damage type) + (Hit Location) - 1)", whichever is less
Round up to closest multiple of 0.5.


Examples
Note that this is damage after DR.

10 point Cutting damage to the Torso
1.5 + 1 - 1 = damage x1.5 = 15 points of injury

10 point Impaling damage to the Vitals
2 + 3 -1 = damage x4 = 40 points of injury

10 point Small Piercing damage to the Vitals
0.5 x 3 = damage x1.5 = 15 points of injury

10 point Piercing damage to the Skull (Unliving Target)
1/3 x 4 = damage x 1.5 = 15 points of injury


Exceptions:
Cutting attacks to the neck function normally. It is considered altering the damage type instead of hit location (Cutting-Neck) for calculation purposes.

10 point Cutting attack to the Neck*
2 + 1 = damage x2 = 20 points of injury



Why?
I thought up this house rule because I figure that having a crossbow bolt or spear shoved through your brain is going to hurt more than getting a needle shoot through.

(10 points of impaling damage to the brain would do 50 injury, the 10 point dart would do 20 points of injury)
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Last edited by RedMattis; 08-27-2009 at 11:25 AM.
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