10-10-2017, 11:03 AM
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#1
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Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Update - version 1.1.4.0
Version 1.1.4.0 Update
Patch notes
- Ogres have been increased in size by 50% during Overrun relative to other units.
- Ogres ramming armour units in Overrun no longer take tread damage, as per rule 8.05.2
- Fixed bug where Ogre treads were not taking damage during Overrun if the Ogre was the initiator.
- Disabled armour units can no longer Ram in Overrun
- Options set in the front end will now carry through to in-game.
- Mk IIIs Attacking: the victory condition now triggers correctly as soon as the Attacker escapes with a single Ogre.
- Fixed bug where the Overrun Summary Menu was still visible if the player ended their current phase while it was still open.
- Fixed bug that caused the Overrun Summary Menu to show either the wrong units or no units for the tile being overrun
- Terrain Effects Table: Fixed some UI appearing over the top of the table.
- Terrain Effects Table: Second "Damaged Forest or Town" now correctly reads as "Rubble"
- Terrain Effects Table: Fixed text saying that Heavy Tracked Vehicles received triple rather than double defence bonus.
- Movement Info: Fixed "Default" localisation when GEV cannot move during the GEV Moment phase, after having entered a swamp that turn. This now says "Unit is unable to move", which will be improved in a future update.
- Movement Info: Fixed "Default" localisation when the selecting a train during the movement phase. Now tells the player it can only be moved during the train movement phase.
- Attack Context Menu: Units with multiple weapons will now correctly display only their remaining attack strength with valid weapons against the currently selected target.
- Buildings will take half SP damage from attacks when they're in Town tiles
- Streams are being correctly referred to as Streams, instead of Rivers, in the GEVs & Terrain tutorial
- Fixed various minor spelling errors across the game.
Thanks for your reports!
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