04-10-2017, 10:23 PM | #31 |
Join Date: Mar 2017
Location: Brazil
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Re: Naruto like campaign, beginner needs help
So, lets see a few ideas
Blinking Fight - for a very anime take, this is an ability that you could give for free to all "ninjas" in the game. Do you that annoying blink "speed" of the guys on Dragon Ball Z? Ok, thats just Warp with a Hard technique to buy off the -10 penalties for rapid teleport. Give it to EVERYBODY, free of charge, and it just become a common feature (just like we don't need to pay for two arms). Ninjas have it thou, mind you, not just low peasants (in this world, not having that ability+technique is a disadvantage of commoners). Very fun. Focus Chi - thats another Wild Ability that you could give to ALL ninjas. Depending on your game, I could suggest you to DEMAND from your players to spend AT least, say, 90 CP on "Chi Pool" (to buy "Chi Points"), and AT MOST 180 CP. That would give you a pool between 30-60 Chi for beggining chars (I'm just giving some random numbers for thought, play with those as you like). So, if you do adopt this idea, give them between 120-150 extra points at creation. Adjust ALL abilities to have the limitation " Uses Energy Reserve (Chi) only -10%/lvl", instead of making them just using ANY "fuel" (that leaves the regular FP for mundane physical use only, not to fuel the ninjas "Magic"). Another option is just giving a fixed Chi Pool for all for free (it may be a fixed amount, but IMO its funnier if it is only for initial chars but can be increased with bonus CP afterwards). And, why going at all that trouble? Well, its simple, to give the players Regeneration, but I would put a -5% limitation on it (Energy Reserve (Chi) only), but also with the limitation " Requires All-Out Concentration" (just let me check how much it is that). Give that to ALL ninjas too... This is that classical thing on animes, when the heroes have been beaten badly, their energies are spent, but they spend some time to increase their Cosmos/Chi whatever, and gain that impossible power out of nothing. They will regenerate 1 Chi/second, but to do so, they must do nothing except glow with Chi energies (add nuisance effect), scream (another nuisance effect) and compress all their muscles. Better Regeneration is up to you (maybe its the skill of the true Masters) |
04-10-2017, 10:30 PM | #32 |
Join Date: Mar 2017
Location: Brazil
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Re: Naruto like campaign, beginner needs help
I was doing out of memory. I know about Savant (-20%), Spirit (-25% I think?), and something like Good (+25%), Evil (+25%). I just dont remember all the examples and neither all the rules to price them, thats why I just tried to be economical. Besides, I like the flat -10% for simplicity sake for my games, and since I dont think he will have other sources, I think it will serve him just fine, so, I would go with simplicity here
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04-10-2017, 10:49 PM | #33 | |||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Naruto like campaign, beginner needs help
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Lightning Speed DX/Very Hard Default: None. Prerequisites: Trained By a Master or Weapon Master. This is the ability to move at great speed in combat - sometimes even faster than the human eye can see! Every use of Lighting Speed costs 1 FP, whether or not the roll is successful. You can roll against unmodified Lightning Speed to gain an extra Step or Retreat against a second foe in a turn. Each additional Step or Retreat after the first granted by Lightning Speed imposes a cumulative -5 penalty on Lightning Speed rolls. You can close distance so quickly it doesn't even count as "movement". Roll Lighting Speed at -5 while making a Move and Attack maneuver. If successful, you don't suffer the -4 to your attack roll for Move and Attack, and your skill is not capped at 9. You can move so fast that it defeats your opponent's eyes. Make a Quick Contest of your Lightning Speed skill -5, against the better of their Perception or Observation (characters with Enhanced Time Sense add +10 to their side of this roll). If you win, they get no defense against an attack you make on this turn. No matter which version of Lightning Speed you use, if you critically fail a roll, you fall down and end up prone. Quote:
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04-10-2017, 10:55 PM | #34 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Naruto like campaign, beginner needs help
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__________________
Bill Stoddard I don't think we're in Oz any more. |
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04-10-2017, 11:18 PM | #35 | ||||
Join Date: Mar 2017
Location: Brazil
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Re: Naruto like campaign, beginner needs help
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"Knowledge" could be the bases for seeing the past/future or having premonitions (sorry, I forgot the names of the advantages in english... Claryvoiance? Something like it) "Understanding" would definetly be Empathy, perhaps even as a prehequisite for the entire power. You could also have evil ninjas using forbidden "Dark Techniques" that cause HP or FP damage using Leech (yes, it is "Bloodsuck" ability). Spitting poison in the eyes is also an option (but probably for disohorable evil ninjas too) Quote:
Consider Extra Attacks, Alterade Time Sense, Afflictions to cause suffocation, Innate Attacks that deal with "Sound Waves" - give it a big "thunder". Enhanced Move, maybe even flight. Discriminatory Smell too Quote:
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However, that ability is more fitting for water powers "of the mind". "Order" powers of Earth could be Neutralize. |
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04-10-2017, 11:21 PM | #36 |
Join Date: Mar 2017
Location: Brazil
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Re: Naruto like campaign, beginner needs help
Consider also Body of Fire/Air/Water/Earth. Insubstancial for air and fire, but fire with an aura attack (I'll place the stats for auras soon, I just need some time). Water probably with Injury Tolerance, and Earth with lots of DR. You can Power Dodge with all but Earth Body, which you can Power Block instead.
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04-10-2017, 11:24 PM | #37 |
Join Date: Mar 2017
Location: Brazil
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Re: Naruto like campaign, beginner needs help
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04-10-2017, 11:39 PM | #38 | |||
Join Date: Mar 2017
Location: Brazil
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Re: Naruto like campaign, beginner needs help
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Anyoway, those numbers are up to be fine tuned as designed Quote:
EDIT: yes, I'd say that BOTH things happen. So, I thing both approaches are a good fitting here Last edited by KarlKost; 04-10-2017 at 11:45 PM. |
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04-11-2017, 08:46 AM | #39 |
Join Date: Apr 2017
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Re: Naruto like campaign, beginner needs help
These are all pretty good ideas. Thanks for the good brainstorming!
One thing I am struggling with is CHI vs. FP. I would prefer them to be separate. FP for effort human-like, CHI for powers outside of the human norm (to control the elements). The question is, can I just make CHI = FP? Should I have it as a separate stat that has to be bought up form 0 points? I believe that the initial value is trivial, as they will all start with the same basic amount, but as the powers can become game changers in the game, there should be a cost to increase it. Also, I don't really want this to be powers only fighting. I want them to feel that those CHI points are valuable. |
04-11-2017, 09:42 AM | #40 | |
Join Date: Apr 2017
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Re: Naruto like campaign, beginner needs help
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Just want to have the math down before I go any further. This is great stuff... The double edged sword on this snadbox type system is there is too much variety in how it can be used... One last thing. I see how you get the -10% for the Earth Chi power modifier. But the breakdown of the above. I am kind of at a loss of the DR*2/level. Is that based on the base DR advantage with the -60% (5-3)? If so, then I think I am golden, or at least nicely bronzed to move forward. My head is spinning a bit... |
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