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Old 04-12-2014, 10:45 PM   #1
Belial666
 
Join Date: Jan 2011
Default Impenetrable defense?

OK, this is for a Supers game. I am designing a fire-demon antagonist that feeds on destruction - the more you hit him the stronger he becomes. Does the following work as intended?

Feed on Destruction [624 points]
Injury Tolerance: Damage Reduction 150 [cosmic +50%]
DR 6 [cosmic +50%, malediction proof +50%, hardened +120%, absorption: healing +80%, reflexive +40%, force field +20%]



The damage resistance will always stop 6 points of damage from any form of attack. This will give 6 points that can be used to recover up to 3 points of injury immediately - but with damage that penetrates divided by a factor of 150 before being applied to injury, the bad guy is outright immune to any damage of 456 or less. It wouldn't matter if an entire army attacked with "Irresistible" rapid-fire attacks; as long as each blow was 120d or less the demon would laugh it off without a mark.


Or at least it should work like that. Anything I am missing damage-wise?
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Old 04-12-2014, 10:49 PM   #2
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Impenetrable defense?

Quote:
Originally Posted by Belial666 View Post
OK, this is for a Supers game. I am designing a fire-demon antagonist that feeds on destruction - the more you hit him the stronger he becomes. Does the following work as intended?

Feed on Destruction [624 points]
Injury Tolerance: Damage Reduction 150 [cosmic +50%]
DR 6 [cosmic +50%, malediction proof +50%, hardened +120%, absorption: healing +80%, reflexive +40%, force field +20%]



The damage resistance will always stop 6 points of damage from any form of attack. This will give 6 points that can be used to recover up to 3 points of injury immediately - but with damage that penetrates divided by a factor of 150 before being applied to injury, the bad guy is outright immune to any damage of 456 or less. It wouldn't matter if an entire army attacked with "Irresistible" rapid-fire attacks; as long as each blow was 120d or less the demon would laugh it off without a mark.


Or at least it should work like that. Anything I am missing damage-wise?
No Brain is good, unless you want head shots to have a chance at causing injury.
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Old 04-12-2014, 11:26 PM   #3
starslayer
 
Join Date: Dec 2006
Default Re: Impenetrable defense?

why did his damage reduction need to be cosmic? Are there a lot of 'neutralize' powers out there that would circumvent things? Did you need to access the 'round down' feature for some reason?
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Old 04-13-2014, 04:19 AM   #4
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Impenetrable defense?

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Originally Posted by starslayer View Post
why did his damage reduction need to be cosmic? Are there a lot of 'neutralize' powers out there that would circumvent things? Did you need to access the 'round down' feature for some reason?
Either it's for Round Down, working against Cosmic: Ignore IT:DR, or to work vs Affliction-induced injury.
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Old 04-13-2014, 05:45 AM   #5
Belial666
 
Join Date: Jan 2011
Default Re: Impenetrable defense?

It's for working against maledictions and irresistible attacks just in case.
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Old 04-13-2014, 06:42 AM   #6
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Impenetrable defense?

It looks good to me, but I don't think you need Reflexive on your DR. DR is static and always on, and the decision to allocated absorbed points is a non-action. That would save you 12 points, which isn't enough for more DR but could be useful elsewhere.
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Old 04-13-2014, 07:03 AM   #7
Andreas
 
Join Date: Mar 2014
Default Re: Impenetrable defense?

As I understand it corrosion damage would destroy the DR which would make it possible to destroy the demon with a lot of low injury attacks.

Other possibilities would be attacks with cyclic damage that bypasses DR and radiation attacks.
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Old 04-13-2014, 08:45 AM   #8
Belial666
 
Join Date: Jan 2011
Default Re: Impenetrable defense?

Against Corrosion, DR drops by 1 point per attack at most and then you can spend the remaining 5 points to heal, thus restoring the lost DR.


Cyclic would work though.
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Old 04-13-2014, 08:58 AM   #9
Andreas
 
Join Date: Mar 2014
Default Re: Impenetrable defense?

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Originally Posted by Belial666 View Post
Against Corrosion, DR drops by 1 point per attack at most and then you can spend the remaining 5 points to heal, thus restoring the lost DR.
Corrosion drops DR by 1 for every 5 points of basic damage inflicted. Injury Tolerance: Damage Reduction just reduces injury not basic damage.
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Old 04-13-2014, 09:05 AM   #10
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Impenetrable defense?

Quote:
Originally Posted by Belial666 View Post
Against Corrosion, DR drops by 1 point per attack at most and then you can spend the remaining 5 points to heal, thus restoring the lost DR.


Cyclic would work though.
Not quite. The amount of DR ablated by Corrosion only depends on basic damage rolled, not how much your DR protects against. Any Corrosive Attack dealing 30 basic damage or more drops you to 0 DR. Sure, you still have 6 points of absorption to fix *some* of your DR, but the next hit is going to remove what you recovered.

The Cosmic you should be buying is a +50% that can be called your choice of Round Down, Ignore Fractions, or Drop Fractions.
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