06-08-2009, 09:29 PM | #1 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Select one, get two
I've got a template that has the following:
Select 16 points from among Current Affairs (Business and one other specialty) at blah, Joe's Disadvantage, etc. I'm trying to figure out how to, in a select#(), say that if you choose one Current Affairs specialization, you also pay for Current Affairs (Business). |
06-09-2009, 08:27 AM | #2 |
Join Date: Feb 2005
|
Re: Select one, get two
Wouldn't be easier to just have it auto-add CA (Business) and allow the one choice?
|
06-09-2009, 01:57 PM | #3 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
|
Re: Select one, get two
No: Current Affairs (Business) is not an automatic addition to the character. If you choose Current Affairs, you must choose Business, plus one other specialization. If you don't choose Current Affairs, you don't get either one.
|
06-09-2009, 05:33 PM | #4 |
Join Date: Mar 2006
Location: Seattle, WA
|
Re: Select one, get two
I'm not sure what you are trying to accomplish can be done, as the logic seems more complex (cascading selection dependencies) than the choice lists can handle.
Crazy thoughts running through my head here... I would try nesting templates. In other words, have them select a Current Affairs template that, when adding it via the main template, it auto-adds the Current Affairs (Business) and gives a choice list for other Current Affair skills. The drawback to this is you can't pass values so the points applied to Current Affairs would be a static total rather than a variable portion of the 16 you mentioned earlier. |
06-09-2009, 06:33 PM | #5 |
Join Date: Feb 2005
|
Re: Select one, get two
THe only way I can see that working is to have CA (choice) be on the selection, and if selected have it auto-add CA (Business). The work is going to be in the scripting of the CA selection.
There is a way perhaps dealing with a prereq of CA (Biz) for the selected CA, like Mathematics is auto-added as a prereq when certain selections are made. I don't recall it that takes from the correct point pool though. |
Tags |
gca |
Thread Tools | |
Display Modes | |
|
|