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Old 08-31-2016, 11:05 PM   #71
David Johansen
 
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Default Re: Dungeon Fantasy Roleplaying Game Discussion Thread

One thought on the battle map. I hope they looked long and hard at how Milton Bradley's Hero Quest map was set up. You could create a wide range of dungeons just by where you placed the doors. A single adventure, fixed map would be a tragic failure.
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Old 08-31-2016, 11:50 PM   #72
rhodri
 
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So I guess we know what the 5th book is:

"All this power guarantees epic games in no time . . . starting with the new adventure that comes in the box!"

From the earlier link, way down the page.
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Old 08-31-2016, 11:52 PM   #73
scc
 
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Originally Posted by David Johansen View Post
One thought on the battle map. I hope they looked long and hard at how Milton Bradley's Hero Quest map was set up. You could create a wide range of dungeons just by where you placed the doors. A single adventure, fixed map would be a tragic failure.
Good point about the doors, but I'd still prefer a modular based approach, because that makes adding expansions to the existing dungeon easier.

And for the Bard, yeah that really needs some help. The 11 presented templates in Adventurers always felt like it was trying to copy D&D, especially 3rd ed
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Old 09-01-2016, 12:35 AM   #74
Andrew Hackard
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The 11 presented templates in Adventurers always felt like it was trying to copy D&D, especially 3rd ed
We prefer "emulate."
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Old 09-01-2016, 12:44 AM   #75
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And for the Bard, yeah that really needs some help.
Hmf! Speaking again as the current player of a bard, you're clearly just jealous of how awesome we are. Lyndon Glibtongue has been hailed as MVP on many a successful adventure, to the point where the GM is terrified to include any normal humanoids as foes lest I turn them against their master. :)
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Old 09-01-2016, 12:45 AM   #76
dbm
 
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We are a U.S. company and will be shipping a heavy box from our U.S. offices. We do not set international shipping charges and have to work within the shipping rates as they exist.
Hi Phil,

Many Kickstarters use fulfilment partners to bulk ship to Europe, then send off packages individually from there. It seems to work out significantly cheaper for the end consumer.

These are the kind of "Europe friendly' practices people are hoping for.

Cheers,
Dan
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Old 09-01-2016, 01:16 AM   #77
Christopher R. Rice
 
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Hmf! Speaking again as the current player of a bard, you're clearly just jealous of how awesome we are. Lyndon Glibtongue has been hailed as MVP on many a successful adventure, to the point where the GM is terrified to include any normal humanoids as foes lest I turn them against their master. :)
Agreed. Bards rule. Barbarians drool. Fighters mule. And wizards kick it old school (Necromancers in the hizouse!).
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Old 09-01-2016, 01:19 AM   #78
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Looking forward to watching SJG have to get creative in coming up with additional, attainable stretch goals when the initial ones get met. This is going to be "watch everyone's happiness increase exponentially".
That will not happen. Every stretch goal is already planned and completely worked out so the financials work. We wlll not repeat the mistakes of the Ogre Designer's Edition Kickstarter. IF we meet all planned stretch goals then there will not be more. We're not planning to fall into the Ogre Designer's Edition trap again.
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Old 09-01-2016, 01:22 AM   #79
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Many Kickstarters use fulfilment partners to bulk ship to Europe, then send off packages individually from there. It seems to work out significantly cheaper for the end consumer.
We have seen those. If the project closes successfully, and if there is enough support in any one region of the world, we will look at those options again. BUT we cannot commit to such a thing until we know the level of demand in a region.

Shipping costs for the Kickstarter project will be collected after the project closes during the BackerKit survey. This allows us to determine the actual shipping costs closer to shipment _and_ makes it so that shipping charges don't apply to reaching the goal.
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Old 09-01-2016, 01:44 AM   #80
scc
 
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I mentioned this before in another thread, but I'm formally asking a question: What's the target audience of the DF Box?
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