08-31-2016, 09:09 AM | #121 | ||
Join Date: Jul 2008
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Re: Rapid Fire bonus and Rcl
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Aside from the actual subject at hand, having shot distribution for chance of hitting be governed by shots fired alone and shot distribution for number of hits governed by an unconnected statistic...you'll see people (sir_pudding, at least) suggesting that higher Rcl means a looser distribution of shots (which I no longer exactly agree with, but it's not a position without merit), but by the rules somehow that looser distribution makes you neither more nor less likely to hit with the same number of bullets. One might call this a playable approximation, especially if a strong universal model for automatic fire isn't a priority (and, well, we've had that discussion) but it's not a good model. Quote:
I'm quite sure that that's not and hasn't ever been the complaint.
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08-31-2016, 09:16 AM | #122 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rapid Fire bonus and Rcl
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Real burst patterns for point targets are cones, because the shooter keeps trying to return the weapon to the same aimpoint, which the weapon then deviates from. Capping the RoF bonus doesn't make sense here, because it assumes that the shooter is only able to keep the burst centered enough for five rounds to be near the target, which isn't a sensible assumption at all Quote:
Personally I'd rather see a solution that starts by addressing area targets, since the rules just plain ignore them, and then applies that to point targets. On the other hand I'm really unlikely to use any of this in actual play, because nobody actually cares enough in practice to make the extra rolls worth it. Last edited by sir_pudding; 08-31-2016 at 09:24 AM. |
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08-31-2016, 09:48 AM | #123 | ||
Join Date: Jul 2008
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Re: Rapid Fire bonus and Rcl
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Can you?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-31-2016, 09:55 AM | #124 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Rapid Fire bonus and Rcl
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My personal preference is that the burst be treated as "on target but larger area." For those that treat "larger area" as an ellipse, which is likely more accurate, note that a person in GURPS is also basically either an ellipse or at least a rectangle, six feet tall and three feet wide (or at least two feet wide). EDIT: Here's a young lady going to town full-auto with a 75-round drum. The nice thing about the video is that (a) she's never done that many rounds full-auto before, and (b) you get a full view of the rounds striking the target. https://youtu.be/qukk9sS4QYc That being said, it's probably a .223 or 7.62x39mm, so it's Rcl 2. Let's see if I can find one with a .308 cartridge. Found one: .308 full auto with a 50-round drum: https://www.youtube.com/watch?v=H88gSjdzoCo A 13-year old girl firing both .308 and .223 full auto: illustrative because I think it shows a few instances of the weapon being made Unready due to Recoil, but also shows remarkably good control of when to stop shooting: https://www.youtube.com/watch?v=4VqoKpUVgGA A suppressed, subsonic .308 in full-auto as well. Might not be enough recoil here, plus extra weapon weight. https://www.youtube.com/watch?v=rYGrAsCRWTs Last one: an FAL used for both burst, sustained, and walked-spray fire: https://www.youtube.com/watch?v=BvlsrgL_Plg At some point, I did a calculation for intersecting areas of fire and person, and reduced that to a "how many times do I hit?" on a 3d6 roll. I won't call it playable, and it was still two rolls - where's my cone, and how many times did I hit? - but it was doable, and answered the question Sir Pudding asked about applying to areas as well - you took the equivalent size modifier of an area target and did a differential from that. It also had the nice effect that if the burst size was smaller than the target (the literal case of shooting at the broad side of a barn from close range) you got 100% hits, which is an edge case that vexes some terribly when it doesn't happen in GURPS as an emergent behavior.
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08-31-2016, 09:55 AM | #125 | |
Join Date: Sep 2014
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Re: Rapid Fire bonus and Rcl
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Also Rcl 3 can be caused by folding/collapsing a stock of Rcl 3 firearm, but it still seems pretty reasonable: reducing Bulk (which is a main purpose of utilizing a collapsible stock) is usually necessary in CQC where distances (and distance penalties) are close anyway. If you dislike cap concept, I also had my initial suggestion to lower Rapid Fire bonus (rather than cap it). It still makes RoF 9+ useful for Rcl 3 weapons, but they're not as good in utilizing Rapid Fire as Rcl 2 weapons.
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08-31-2016, 10:08 AM | #126 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rapid Fire bonus and Rcl
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Secondly, weapons with higher rates of fire are going to distribute more bullets in the burst, regardless of the level of control (which is why RoF effects the chance of Suppression hitting) so a weapon with arbitrarily high RoF isn't going to be the same as a weapon with lower RoF in terms of the chances of a bullet hitting something. This is just probability. Thirdly this isn't just a problem with the M14, or with battle rifles, or with Rcl 3 weapons. Keeping bursts on target is a problem with fully automatic fire, pretty much in general (with the exception of weapons that use clever tricks and get the # in GURPS), so any solution needs to be a general one. Capping say M134 fire at +1 is rather defeating the purpose of putting that thing on a helicopter in the first place. |
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08-31-2016, 10:11 AM | #127 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rapid Fire bonus and Rcl
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08-31-2016, 11:11 AM | #128 |
Join Date: Sep 2014
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Re: Rapid Fire bonus and Rcl
It is a problem for any weapon, although some firearms are more controllable than other ones.
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When in deadly danger, When beset by doubt, Run in little circles, Wave your arms and shout. |
08-31-2016, 11:33 AM | #129 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rapid Fire bonus and Rcl
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Having a rule that only applies in a handful of edge cases does nothing to address the actual problem with burst patterns, which is far larger. Some of Doug's proposals do do this though. The problem doesn't start with a skilled shooter with an M14 getting a large number of rounds on target; the problem is there with every weapon that uses Rapid Fire; at some range the burst pattern is going to be a larger than the target location, always. At 800 yards it is no more realistic to put a burst from an M16 into someone's eyeball than it is with an M14. Both of those are slightly less ridiculous than performing the same feat with buckshot. |
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08-31-2016, 03:12 PM | #130 | |||
Join Date: Jul 2008
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Re: Rapid Fire bonus and Rcl
I will review Doug's videos later and see whether I'm convinced that controlling Rcl 3 guns is no problem...
(I submit that if that is the case, I'll have a problem with them suffering the official effects of Rcl > 2...) Quote:
It should perhaps be noted that +2 is the RAW result of full automatic fire and implies that the controllability problem has no effect, and +0 would be making automatic fire outright useless. +1 is the only space between those values. EDIT: I didn't propose the cap with a RoF 25 Rcl 3 machinegun in mind because no such thing exists and it might not even be possible. Quote:
That proposition might not be true to reality, but it's not mathematically wrong. Thirdly this isn't just a problem with the M14, or with battle rifles, or with Rcl 3 weapons. Keeping bursts on target is a problem with fully automatic fire, pretty much in general (with the exception of weapons that use clever tricks and get the # in GURPS), so any solution needs to be a general one. Capping say M134 fire at +1 is rather defeating the purpose of putting that thing on a helicopter in the first place.[/QUOTE] Nobody proposed that, though, as you know. Changing a rule in a way you know is bad and then criticizing the result of that is a poor way to criticize the original rule. Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 08-31-2016 at 03:22 PM. |
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