Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-31-2017, 06:15 PM   #1
VariousRen
 
Join Date: Apr 2015
Default [DF] Stealthy Archery in Forests

I'm running a dungeon fantasy game with a strong focus on wilderness adventures and travel. Two of the delvers are particularly well suited to ranged combat in forests, with stealth scores of 19 or 20 and camouflage scores of 14 or 15. DF2 has solid rules for roguish types backstabbing in melee combat, but those rules don't seem to provide much support for distant bow attacks that might not have you instantly spotted. A recent example had the archers engaging a pack of ghouls at 100 yards, where the range penalties alone would reduce the ghouls vision based Per to 2 or 3.

Does anyone have suggestions for how to run combat with stealthy ranged fighters? I've considered having stealth rolls at a penalty after each shot, treating the archer as "in plain sight" while firing for a +10 to vision, or letting people hone in on the bow fire by sound and the trajectory of the arrows even if they don't spot the archers until they are right on top of them.
__________________
I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg
World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page
VariousRen is offline   Reply With Quote
 

Tags
archery, camouflage, dungeon fantasy, stealth


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:06 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.